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Old 08-20-2004, 07:54 PM   #46
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What i can add is, there is a hard cap, certain level, you will not be able to do more damage then that period..

I was leveling off Ro'maeve weapons, and the melees doing Darkness WS.. The pt was me and my friend blm

He a Elvaan, with alot of int.. he have about 115INT
Me a Hume, with not so much int about 87 at the time (no I wasn't using errant)

We both 72, bursting Blizzaga3 with normal ice staff

He DOESN'T have Moldavide earring, I do.

And I can say that about 30~40 Burst we did exactly SAME damage, not ONE damage higher, we even got resisted at the same time doing the same damage, I did notice that on normal casting the numbers were random, most of the times i hit harder then him..

And on bursts they were doing about 971 something like that..
after i hit 73, i did get a damage boost and went up to 1000+

so there is a max damage per level

And elemental day never made my spells stronger... you must have AF2 pants, and I don't.. but we did burst on Ice day, and guess... Same damage on the last day...
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Old 08-20-2004, 10:25 PM   #47
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Days definately effect the damage you will do per spell.

On a level 3 light skill chain in a JP party I was in, I was bursting Firaga III. My first burst was for 1,338 damage. Needless to say, everyone was impressed. The rest of the day, my bursts were in the mid-1200's. After fireday, my damage did a steady 1100-1200 or so damage.


To the above poster:
Are you really using Blizzaga III? I mean, I have 76+24 int with everything on (that's 100 int, in case you don't want to do the math), and using Firaga III, my NON-burst damage is in the upper 900's with elemental seal. Most of my friends that I used to level with tell me that blizzaga III is good for 1,000 or more damage regularly...so you telling me that for 30-40 bursts, you did 971 damage exactly leads me to believe that you were either leveling on something that resisted ridiculously hard, or you're BSing lol.

Anyways, I think that it's less so that there's a hard cap on damage, and more a relation in how much elemental magic skill you have to what level the mob is. I'm a firm believer that at certain levels, your gear really won't make a difference, you'll be stuck performing crappily until the next level. I did find that once I started massing up on elemental magic skill, that stopped happening as much.


Oh, and to be honest, I bet that the damage difference between you two was made up by the fact that you have a moldavite earring and he doesn't. I outdamaged taru's that had 5-6 more int than me by 17 or more damage just because I had a moldavite and they didn't.
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Old 08-21-2004, 10:25 AM   #48
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I told that I was leving off Weapons
They have high int, so please, read. You soon will get there, and will see how they resist.

I do burst for more then 1200 on firaga3, normally.. but NOT on Weapons

Then I must be bugged or something, but my damage never went up because of the day :dead:
It goes up when there is a WEATHER, that affect my spells, plain elemental day affect jack on my damage.. When i get time i'll open the parser and log about 3hrs of nuking, so that should be pretty consistent to prove that my spells doesn't get any higher..

Could be that the elemental day only affect on MB.. no idea, but for me, on normal nuke I never noticed extra damage..

And I don't think 20int = moldavide earring


ESD = [ (IDF * SDF) + SDC ] * MAB

IDF = (Enemy INT - Caster INT)

SDF = SDB * ESB

Therefore,

IDF = 87 - 1 = 86

SDF = 1.5 * 1.1 = 1.65

ESD = [ (86 * 1.65) + 642 ] * 1.37 = 1073.94 (drop decimals) = 1073

Now using his higher int with no earring

IDF = 115 - 1 = 114

SDF = 1.5 * 1.1 = 1.65

ESD = [ (114 * 1.65) + 642 ] * 1.32 = 1095.73 (drop decimals) = 1095

So, he should be doing more damage then me, but that wasn't the case, he did the same damage.. That proves to me that is there a CAP on how much damage you can do, no matter how much INT you have
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Old 09-09-2004, 01:15 PM   #49
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Weapons are weak to fire, you really should be doing Firaga III on the MB for less resisted damage.

As long as you are hunting IT mobs, you should go after their weakness instead of your most 'powerful' nuke spell. It is alot mana efficient that way.

Day will definitely have an effect on how much damage your spell does. On thundersday I can MB on VT statues for 1885 damage with Thundaga III, while on other days it only does around 1669 damage.
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Old 09-09-2004, 07:31 PM   #50
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Ive also noticed lower damage against weapons with firaga3. They are not weak to fire, they have a natural resistance to it. My firaga3 burst is always around 100-200 lower then it noramally is against spiders in boyahda with me being the same level. They just absorb damage like Pots.
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Old 09-10-2004, 07:36 AM   #51
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Weapons

Weakness = Fire / Light

Special = 15%-25% Natural Magical Resistance

I say 15%-25% because I don't remember the exact number and I don't have time to look up the info again.

But yes, weapons do have a natural magic resistance that will lower your spell damage regardless of resists. Kinda like crabs when they have shell on, however this is a natural resistance so you cannot simply dispel it.

Sorry for not being clear enough in the original reply.

Thanks.
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Old 09-10-2004, 04:56 PM   #52
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Quote:
Originally posted by Nobusan
Weapons

Weakness = Fire / Light

Special = 15%-25% Natural Magical Resistance

I say 15%-25% because I don't remember the exact number and I don't have time to look up the info again.

But yes, weapons do have a natural magic resistance that will lower your spell damage regardless of resists. Kinda like crabs when they have shell on, however this is a natural resistance so you cannot simply dispel it.

Sorry for not being clear enough in the original reply.

Thanks.
Ahriman have that too don't they? And where do you get this kind of info, and is it available in English?
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Old 09-10-2004, 07:58 PM   #53
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Quote:
Originally posted by Coinspinner
Ahriman have that too don't they? And where do you get this kind of info, and is it available in English?
Site says +12.5% for weapons, +25% for Ahriman.

http://mysterytour.web.infoseek.co.j...000mobinfo.htm
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Old 01-02-2005, 11:49 PM   #54
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question about rdm's

okay, i gotta ask this here as well, hoping ill get better responses to my real question than the incident in question.

A few nights ago vs toramas in onzozo, i happened to join a dual rdm party. I had just finished updating all my of armor save for my wizards earring. In paticular, i had just obtained my glamour jupon to replace my warlock's tabard, only on nukes, enhances, and dark spells mind you, tabard is still superior for enfebeles.

Now, after much discusssion later on, i found out the other rdm's stats, and i compared them to mine. here goes.

TARU INT (LVL61): 70 base
MITHRA INT (LVL62): 60 base
TARU +'s: +19
MITHRA +'s: +22
TARU SKILL +'s: +10 hat +10 staff
MITHRA SKILL +'s: +10 hat, +10 staff, +3 jupon

under the given statements about MAB's we had
TARU: 1.24 modifier
MITHRA: 1.29 modifier
as i had the moldavite earring and she did not

now im curious, as i watched our perforamce on nukes during the corse of the party, i was resisted on 40% or so of my attacks, cutting their damage down (of course i was put into the 'nuker' role and was spam casting, so i saw more resists of course), however my counterpart taru saw 0 resists. Finally, the low point of the night was when she nuked at the same time as me, both using blizzard II, ice staves, warlocks chappeau.. i had +3 more int (due to race she still had 7 more int) i also had the MAB bonus from moldavite, and also the +3 skill from jupon... the opint that killed me was i was resisted and landed for what half of my normal damage had been (250 normal, hit for 125) and she landed for MORE than what my 'normal' was (landed for 265).

Im just curious, because ive played with the formulas on the first page, im no math genius of course, but i came up with she shouldnt have outdamged me at all, but of course i just played with them and didnt really know what iw as doing (ie: i put the mobs int at 1, and didnt add in elemental bonuses for day and staves cause we used the same stuff at hte same time, so it didnt really matter)... any insight into this would be MOST helpful if im to even continue to play this game another day, cause at the moment, i dont see a reason to play my character further if im always gonna be outdone in this area of play, might as well change to a taru mage if thats hte case.
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Old 01-03-2005, 03:29 AM   #55
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My only guess is that maybe the other RDM had a higher elemental skill than you which may explain why he/she got less resists. Sub job may also contribute to this. Other than that, I dont know what other factors could have affected you.
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Old 01-03-2005, 04:31 AM   #56
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Although many have said that int is not a big factor in resists, i find that to beonly true on the condition that you have more int then the mobs you are facing (i'll try to explain).

Some mobs you can easily go the entire lvling pt without any resists (crabs, rabbits, some beastmen), because of their low int. While other mobs such will seem to give higher resist rates and lower damage overall (mage beastmen, Weapons, Gods, some HNM's), it's on these mobs you will see a large diference in damage from int. If your having problems with these mobs, bust out a burn and hope it sticks, if it does you're looking at significant damage increase (likely equavilant to a moldavite earring on lower nukes)

The truth is, int is a factor, but blm's can usually get enough int to start worrying about other things that increase damage output more on the majority of mobs. The fact that you are a rdm should mean you have less elemental magic skill, so the role of int would be even more important and +7 int may just be that diference.

On a more personal note, i wouldnt give up on your job because of this, as long as you can stick your debuffs and preform your other duties nuking will always come second in a rdm's priorities, and as time goes on you will have acess to much more int which though solve alot of these problems anyway (good luck getting unresisted nukes off on Gods still though).
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Old 01-03-2005, 09:17 AM   #57
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i guess id idnt cover everything really, aside from what i said before, her skill was lvl 61 cap (210 area with all her plusses from hat and staff) and mine was 218 to be exact (hat, staff, body armor adds), so skill was on my side. Also, sub jobs were on my side, for the simple fact that we had the same sub, rdm/blm combos with capped subs (hes being 30, mine being 31).

The only real thing i can figure is that the mob some how had int between 82 and 89 points, and because of that, she was getting to do her standard damage.. but i still cant add that up, its why im asking for help on this. One of the math bugs out there, please help, work some of these numbers backwards and figure out why she was busting out bliz2's for standard 260-270 damage, and mine were consistent at 245-255, and why i was getting so many more resists that her :\ cause honestly i have no idea why or how or what was going on that would put all these factors i worked hard to get to be better than my taru counterpart into a lil basket and threw them out hte window

and as for rdm job in general, i know my job, im pretty good if i do say so myself, i have most of my staves and what not, work with what i got very well, ya never see me in a party cause armor/staff/wand/rings are constantly changing to suit what spell im casting... so really all im concerned with about this is why im still outclassed in damage so miserably like this.. it really just doesnt make alota sense to me :\
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Old 01-06-2005, 09:08 PM   #58
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I just wanted to add that I believe the Staff multiplier is in the wrong position as was suggested before by Kirara.

3 tests against Eldieme Necropolis Fallen Knights on Lightsday with occasional Earth weather. TaruTaru BLM/RDM Lv75 (base INT 79).

Test 1:
No MAB + No Staff + 28 INT = 752
5 MAB + No Staff + 28 INT = 780
No MAB + Fire Staff + 28 INT = 827
5 MAB + Fire Staff + 28 INT = 858


Test 2:
5 MAB + No Staff + 28 INT = 780
10 MAB + No Staff + 28 INT = 809
5 MAB + Fire Staff + 28 INT = 858
10 MAB + Fire Staff + 28 INT = 890


Test 3:
10 MAB + No Staff + 28 INT = 809
16 MAB + No Staff + 28 INT = 843
10 MAB + Fire Staff + 28 INT = 890
16 MAB + Fire Staff + 28 INT = 927


If you compare No Staff to Fire Staff cases, the increase is nearly exactly 10%.
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Old 01-06-2005, 09:22 PM   #59
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To Aphrasia,

I attempted to do the math backwards to explain the 15 point damage difference, but it is not working out even taking into consideration changing the position of the staff bonus.

Anyway, were both of you eating the same food also? Did your food wear off without you realizing it?

Perhaps this equation does not work the same for RDM or the MABs are wrong for RDM? I'm not sure...
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Old 01-10-2005, 10:46 AM   #60
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as far as i know we were both using melon pies, and i believe mine was on and hers to.. im not really sure >.< but i give up on it.. quitting rdm for the time being because of it.. ill come back to this later and maybe get a taru friend to test a few things with me

(but again, the staff bonus was on both of us.. so *shrug* im not sure.. im begining to think theres deffinatly a veriable in that equation that no one nows about yet, maybe chr = luck and i have SUCKIE chr ^^".. either that or the mobs int had to be between my int and the taru's meaning my equation changes while hers didnt.. )
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