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Old 12-19-2008, 08:13 AM   #1
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Beastmaster Maze Monger

Hurray! We can charm mobs down there, yesterday we had Kraken type mobs and I HAULED ASS with them!

Charmed mobs need to be killed in the end incase youre doing the "kill all enemies" type missions.

Anyway, I just wanted to say that... oO

Are you a beastmaster? What has your Maze Mongering been like?
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The problem is that people continue to assume that FFXIV is nothing but an upgrade to FFXI, and are still looking at every gameplay mechanic through the lens of FFXI.
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Old 12-19-2008, 09:16 AM   #2
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Re: Beastmaster Maze Monger

Good to know, thanks!

Also it seems that the maze generates enemies based on the level of the lowest lv party member.

Now I haven't had much testing but in 3 runs with my friend on his lv 59 SAM all the mobs spawned were EP. When he switched over to his 75 PLD we started encountering DC and even EM-T mobs.


Finished my BST AF yesterday, just gotta hit 75 now ; ;
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Old 12-20-2008, 02:10 AM   #3
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Re: Beastmaster Maze Monger

Yes, I went in today with a friend who changed to a lv1 job.

I 1 shotted everything... no exp but got marbles :D
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The problem is that people continue to assume that FFXIV is nothing but an upgrade to FFXI, and are still looking at every gameplay mechanic through the lens of FFXI.
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Old 12-20-2008, 08:29 AM   #4
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Re: Beastmaster Maze Monger

The level 1 runs that seem to be all the rage just now sort of annoy me ... you sneeze on the mob and it dies. Granted, people are working on marbles first, but still ... I sort of like the EP runs for something easy but not silly.
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Old 12-20-2008, 12:16 PM   #5
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Re: Beastmaster Maze Monger

It couldn't go on like that perpetually, though, could it? The level 1 characters would just gain exp . . .
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Old 12-20-2008, 07:20 PM   #6
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Re: Beastmaster Maze Monger

It's a sahme the 'reuse timer' for the maze is 1 RL day instead of vanadiel day like I thought. It'd be awesome for beasts.
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Old 12-21-2008, 09:07 AM   #7
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Re: Beastmaster Maze Monger

Not really YM, unless theyre all lv1. The idea right now is to go in with a lv1 character and bring another person thats higher level to kill the mobs, which results into no exp gained for the lv1.

SE will probably fix this, I too enjoy fighting mobs that pose atleast a bit of a challenge.
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The problem is that people continue to assume that FFXIV is nothing but an upgrade to FFXI, and are still looking at every gameplay mechanic through the lens of FFXI.
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