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Old 07-24-2006, 03:55 PM   #16 (permalink)
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Re: Merits for BST
Any 75 bsts able to confirm how many merits you can put into affinity? I've heard each merit adds 2 lvls per merit but is it possible to bring funguar's max lvl from 65 to 75?





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Old 07-24-2006, 05:13 PM   #17 (permalink)
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Re: Merits for BST
its 3 merits to activate 1 point towards the skill, not sure what it goes from there. i figure it may go like the attributes does. 3, 3, 4, 5, 5. also you raise the lvl by 2 for every point you add on. the other skills also need 3 merits to activate them as well. they start at 15 minutes, an you can reduce the time by 2:30 for every other point you add.

If you ask me the new atributes are a waste. you cant exceed the lvl 75 limit on a jug. terrorize should happen anyways with killer merits, an a tatami shield along with af pants. regen from a reward was already suppose to happen.

an i think you can add a total of 6 points. its in a new catogory called combo. 0/6




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Old 07-24-2006, 05:47 PM   #18 (permalink)
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Re: Merits for BST
Thanks for confirming that LN.

I don't care if you can't exceed lvl 75 with a jug I think thats acceptable for game balancing reasons but the fact that it opens up funguar familiar and all of these guys as viable end game jugs makes bst kick a whole lot more ass.





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Old 07-24-2006, 06:43 PM   #19 (permalink)
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Re: Merits for BST
Some of those wont even reach max lvl at 75. considering you can gain a possible 12 more lvls to a lower lvl jug. but thats only works if you have bst at 75 already. not to mention to even get those 12 points it will take an insane amount of exp points.




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Old 07-24-2006, 08:21 PM   #20 (permalink)
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Re: Merits for BST
Of all those lvl 50+ jugs which ones wouldnt get to 75? They all cap at 63 or 65. But yeah it won't be easy getting all the merit points to get them to that lvl.





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Old 07-25-2006, 12:23 AM   #21 (permalink)
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Re: Merits for BST
Originally Posted by Thoronas
Of all those lvl 50+ jugs which ones wouldnt get to 75? They all cap at 63 or 65. But yeah it won't be easy getting all the merit points to get them to that lvl.
Well the only good thing about this job ability is they say that a popped jug pet sometimes is 2 or 3 lvls below you. this would make a 75 jug pet a lvl 75 jugpet. istead of 72 or 73. to me there is still a huge downfall. thats the fact our jug pets only stay out for 10-30 minutes depending on the jug.

so i call a true 75 C.C, theres the fact it only last for around 30 mins. that if you fight E.P that give 42ish exp, that you can actually kill 4-6 mobs before it dies. yeah i could give it food, but why buy 20k espison to burn all 12 up on 1 call pet.

To me jug duration would have been great. why not have our own version of spirit link. how about giving charmed mobs hp back while we heal. that right there eliminates mpk, but still gives us room to roam.

Bst is a solo job. nothing we got helps with soloing. whm reraise cutting the exp we lose by 50% is the only thing good from this update we can use.




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Old 07-25-2006, 12:49 AM   #22 (permalink)
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Re: Merits for BST
Originally Posted by little ninja
Bst is a solo job. nothing we got helps with soloing.
Bst is a great solo job for exp I agree but for end game stuff I really like the idea of more jug choices. There's only so much I can stand to do solo before I need to party with other people and having more jug choices that will actually make a difference in a party at 75 is great imo. I can see your point but honestly when I thought of better jugs the LAST thing I thought of was using them for exp solo.





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Old 07-25-2006, 09:09 AM   #23 (permalink)
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Re: Merits for BST
180k for the chance to use a couple more jugs during endgame events doesnt make me break out my dancing shoes. not when some of them only come out for 10-15 mins. i think thats my biggest beef.

an if its endgame your more worried about, spend more time cappin axe, meriting crit hits. right now its looking easier to raise rampages modifiers then it would be to raise a few more lvls of a jug pet.




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