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Old 01-31-2004, 08:23 AM   #1
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Question Does Madrigal improve critical hit %?

I've noticed that I'm landing critical hits more often when I play madrigal. Is this just a coincidence? I know that madrigal helps attack accuracy but does improving accuracy also improve critical hit percentage?? I'm fairly new to the bard job.
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Old 01-31-2004, 09:45 AM   #2
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No I don't believe so, critical hit rate is based on dex, and madrigal does not affect the dex stat, only adds accuracy (similar to what a +accuracy item would do).

That actually makes sense though, if you apply a little logic to it. The more hits you get in a single battle, the higher the chance of seeing a critical hit. So for instance if 1/30 of a player's hits were critical, and with madrigal they got an additional 15 or 20 hits per fight, that would lead to a higher chance of a crit attack.
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Old 02-03-2004, 01:35 PM   #3
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If Accuracy depends on Dexterity (which I'm not sure of), the Madrigal would definately help with Crits. Could someone confirm that it does or not?
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Old 02-04-2004, 08:57 AM   #4
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No... you can't just say because accuracy is added, dex is affected. It is not.. Madrigal adds +accuracy like any other item with "+x accuracy" on it. Does not affect dex, so does not directly change the crit hit rate (though indirectly it improves the amount of them).
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Old 02-04-2004, 10:21 AM   #5
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Quote:
Originally posted by mIze
No... you can't just say because accuracy is added, dex is affected. It is not.. Madrigal adds +accuracy like any other item with "+x accuracy" on it. Does not affect dex, so does not directly change the crit hit rate (though indirectly it improves the amount of them).
Err, that's not exactly what I said. I was wondering if DEX affected accuracy in part, the same way STR accounts for part of your attack rating, not the other way around. Well anyway, by confirming that DEX has no relation to accuracy, you answered my question. Thanks.

JR.
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Old 02-05-2004, 08:39 AM   #6
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Quote:
Originally posted by Trell
Well anyway, by confirming that DEX has no relation to accuracy, you answered my question.
That's not what I said at all -_-;; 2 dex = 1 accuracy, just like 2 str = 1 atk, 2 agi = 1 evasion, etc. etc. You're not grasping the concept that a +accuracy song doesn't have any impact on Dex and therefore can't change crit hit rate. Accuracy and crit have nothing to do with one another, dex and crit do. Which is why you'd see thf's wearing more +dex than +accuracy, to boost fuidama damage (since sneak is a critical the damage is factored from dex in part, don't ask me how though).

Dex affects a few different things, two of them being accuracy and critical hit chance. Adding accuracy doesn't factor backwards (like +6 accuracy for +3 dex), and therefore can't change your crits.
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Old 02-05-2004, 09:17 AM   #7
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Quote:
Originally posted by mIze


That's not what I said at all -_-;; 2 dex = 1 accuracy, just like 2 str = 1 atk, 2 agi = 1 evasion, etc. etc. You're not grasping the concept that a +accuracy song doesn't have any impact on Dex and therefore can't change crit hit rate. Accuracy and crit have nothing to do with one another, dex and crit do. Which is why you'd see thf's wearing more +dex than +accuracy, to boost fuidama damage (since sneak is a critical the damage is factored from dex in part, don't ask me how though).

Dex affects a few different things, two of them being accuracy and critical hit chance. Adding accuracy doesn't factor backwards (like +6 accuracy for +3 dex), and therefore can't change your crits.
Dude... you're not answering my question by saying that Madrigal doesn't affect DEX. I didn't ask about that. I've always grasped the fact that the Madrigal affects Accuracy, not DEX. I just wanted to know for sure that ACCURACY IS DERIVED (in part) FROM DEX, the same way Attack is in part derived from STR, That's all.

It's also obvious that with more accuracy, you have an inherently better chance to crit - no matter what the crit. inducing stat is - because you have to at least connect in order to get a critical hit.

Are we finally on the same page now? I think we are.

JR.
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Old 02-05-2004, 05:00 PM   #8
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Re: Does Madrigal improve critical hit %?

Quote:
Originally posted by mlwolfinger
I've noticed that I'm landing critical hits more often when I play madrigal. Is this just a coincidence? I know that madrigal helps attack accuracy but does improving accuracy also improve critical hit percentage?? I'm fairly new to the bard job.
No, Accuracy does not improve critical hit %.
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Old 02-06-2004, 03:45 AM   #9
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Thanks for the answers guys. Perhaps it was just a coincidence that I noticed my critical hit rate improve when I was using madrigal.
I would like to clear something up though. It wasn't just that I was getting more critical hits per battle because I wasn't missing as much. I was getting more critical hits per hit that connected. It was probably just a coincidence at the time though and honestly, I haven't noticed it to be as true lately. Thanks again. :spin:
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Old 02-06-2004, 03:50 AM   #10
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Trell, if you read the reply again he does say dex affects accuracy, that doesn't mean madrigal affects crit % though.

Quote:
It's also obvious that with more accuracy, you have an inherently better chance to crit - no matter what the crit. inducing stat is - because you have to at least connect in order to get a critical hit.
No you don't have a better chance to crit, you have more chances to crit.
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Old 02-06-2004, 06:13 AM   #11
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lol That's what I mean, guys. That's why I use the word inherently, as in indirectly, hehe. I think we're saying the same thing in different ways.
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Old 02-06-2004, 12:49 PM   #12
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Exactly what I meant Trell, dex does affect accuracy and crit hit %, and by having more acc you inherently/indirectly have more chances to crit. :sweat:
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Old 02-06-2004, 01:04 PM   #13
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This is an interesting discussion.. I guess it depends on one thing.

Before you swing does it do a random roll based on your Crit %, and if you roll a crit then obviously it lands.

or..

Everytime you land a blow does it roll to see if that hit will be critical.

If the game operates by the first case, then Madrigal wouldn't help at all. If it operates by the 2nd set of circumstances then Madrigal would indirectly increase crits as you would land more blows.

It seems like most games I've played in used the first set of rules, but I have no idea how FFXI handles this.
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Old 02-06-2004, 01:11 PM   #14
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Quote:
Originally posted by SyNapSe
This is an interesting discussion.. I guess it depends on one thing.

Before you swing does it do a random roll based on your Crit %, and if you roll a crit then obviously it lands.

or..

Everytime you land a blow does it roll to see if that hit will be critical.

If the game operates by the first case, then Madrigal wouldn't help at all. If it operates by the 2nd set of circumstances then Madrigal would indirectly increase crits as you would land more blows.

It seems like most games I've played in used the first set of rules, but I have no idea how FFXI handles this.
My speculation on this is that there would be a first roll in order to determine if the hit lands, using Accuracy and other related factors. Then in case the hit landed, there would be a second roll to determine if it's a critical hit, using DEX and other related factors.

JR.
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Old 02-07-2004, 05:45 AM   #15
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Critical hit are calculated during damage. The computer first check if you hit or miss and then it check how much damage you do and during this part, it will also check if you do a critical hit. How do I know this? Just use the Warrior 2 hours ability, Mighty Strike. If critical hit were calculated after evade check, then you would not be able to miss during Mighty Strike.

But still, accuracy does not increase your Critical Hit %.
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