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Old 06-18-2009, 10:34 AM   #31
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Re: What you think about allowing players to sub 2 jobs instead of 1?

Well actually I thought a really cool thing would be a merit liek ability for 75 to use the two hour and gear of their sub.But then again I want to be decked out like and arc angel and have a 75/60 but that is just me.

Edit: And float just because at that point I would see my self to good to walk on the ground with normal people.
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Old 06-18-2009, 10:37 AM   #32
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Re: What you think about allowing players to sub 2 jobs instead of 1?

Quote:
Well actually I thought a really cool thing would be a merit liek ability for 75 to use the two hour and gear of their sub.But then again I want to be decked out like and arc angel and have a 75/60 but that is just me.
I hope to God you are kidding.

The game will reduce to DRK/MNKs zerging EVERYTHING with Souleater Blood Weapon Hundred Fists, and/or BLM/RDMs with Manafont Chainspell AMII.
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Old 06-18-2009, 10:54 AM   #33
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Re: What you think about allowing players to sub 2 jobs instead of 1?

I always had this idea myself, but in the form of just a simple


75/37/18 type thing, and you would first have to get to 75 to get the quest to do so.

that way you can add some of the core things from one job, but not make yourself to powerful

example...

PLD/BLU/WAR or PLD/RDM/WAR

I am sure if it was added though, the main two jobs being the second sub would be WAR or NIN


DRG/BLU/WAR or DRG/SAM/WAR or even DRG/WAR/NIN
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Old 06-18-2009, 12:04 PM   #34
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Re: What you think about allowing players to sub 2 jobs instead of 1?

Lol, I'd got WHM/SCH/BLM so I had a free warp home every time. Don't need no damn D2.
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Old 06-18-2009, 12:15 PM   #35
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Re: What you think about allowing players to sub 2 jobs instead of 1?

This is a horrible idea, it has always been a horrible idea when people suggested it when this game started, and will always be a horrible idea no matter how many zombie threads rise from their grave in support of it.
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Old 06-18-2009, 12:19 PM   #36
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Re: What you think about allowing players to sub 2 jobs instead of 1?

I agree with it being a horrible idea.. It was unheard of to have 2 jobs when I first heard about it, but 3? That's unnecessary..

Plus if it went 75/37/18.. the last job would almost be useless.
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Old 06-18-2009, 12:41 PM   #37
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Re: What you think about allowing players to sub 2 jobs instead of 1?

/nin, /war , /thf and /sch wouldn't be useless.
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Old 06-18-2009, 12:45 PM   #38
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Re: What you think about allowing players to sub 2 jobs instead of 1?

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Plus if it went 75/37/18.. the last job would almost be useless.
Read the first page dude.
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Old 06-18-2009, 12:55 PM   #39
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Re: What you think about allowing players to sub 2 jobs instead of 1?

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Originally Posted by Armando View Post
I hope to God you are kidding.

The game will reduce to DRK/MNKs zerging EVERYTHING with Souleater Blood Weapon Hundred Fists, and/or BLM/RDMs with Manafont Chainspell AMII.

There is a but between those statements because having player with arch angel stats would require every mob to do the same or even more, so to balance that every mob would gain to complete classes. Plus at the current cap it is easily solved by allowing one or the other 2 hr but never both at the same time because they will over write the other, because last I checked they use the same icon so easily implemented. Why so serious? You just sap the fun out of stuff sometimes.
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Old 06-18-2009, 01:28 PM   #40
2300 AD is pretty screwed up
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Re: What you think about allowing players to sub 2 jobs instead of 1?

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There is a but between those statements because having player with arch angel stats would require every mob to do the same or even more, so to balance that every mob would gain to complete classes.
Mobs already have uncapped subs. For instance Ghost mobs are (for example) 50WAR/50BLM, pots are 78WAR/78RDM. Non-hybrids have the same sub as their main (e.g. crabs are PLD/PLD, most others are WAR/WAR) but they still have their sub at the same level as their main.
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Old 06-19-2009, 09:46 AM   #41
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Re: What you think about allowing players to sub 2 jobs instead of 1?

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Read the first page dude.
Ok? I still stand by what 98% of my post said.. It's a dumb idea. That's overdoing it.
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Old 06-19-2009, 11:30 AM   #42
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Re: What you think about allowing players to sub 2 jobs instead of 1?

You know what'd be better than multiple subs? Being able to use all of my subs instead of /nin "just in case". And I don't mean simultaneously.

When I'm running all over AU on ZNM night and after 2 fights in Mt. Zhayolm that require my shadows and then a 3rd that's Achamoth (which basically ignores shadows), it sure would be nice to be able to change to /dnc or /sam before the fight w/out visiting my mog house.
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Old 06-19-2009, 12:10 PM   #43
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Re: What you think about allowing players to sub 2 jobs instead of 1?

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Originally Posted by Lmnop View Post
You know what'd be better than multiple subs? Being able to use all of my subs instead of /nin "just in case". And I don't mean simultaneously.

When I'm running all over AU on ZNM night and after 2 fights in Mt. Zhayolm that require my shadows and then a 3rd that's Achamoth (which basically ignores shadows), it sure would be nice to be able to change to /dnc or /sam before the fight w/out visiting my mog house.
Please no.

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Originally Posted by Raydeus View Post
-as long as you are able to min/max on the spot- swapping will be the norm.


I'd rather have /NIN to be the norm among most people than have to switch to /WAR every time I weaponskill, /SAM for TP, oh, and let's not forget /BLM for Elemental Seal, /WHM for Divine Seal as well as when status cures are needed, /SCH for who knows what (nuking, maybe?), /DRK for miscellaneous spells, /PLD to get off Cover + Ice Spikes paralyze as well as Flash . . . and /NIN anyway. Or else I'd be gimp.
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Old 06-19-2009, 12:17 PM   #44
2300 AD is pretty screwed up
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Re: What you think about allowing players to sub 2 jobs instead of 1?

Quote:
it sure would be nice to be able to change to /dnc or /sam before the fight w/out visiting my mog house.
Lmnop didn't mean in combat. Even if such a thing were implemented, you could expect a 1 minute cooldown on all abilities at the very least.
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Old 06-19-2009, 01:57 PM   #45
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Re: What you think about allowing players to sub 2 jobs instead of 1?

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Originally Posted by Yellow Mage View Post
I'd rather have /NIN to be the norm among most people than have to switch to /WAR every time I weaponskill, /SAM for TP, oh, and let's not forget /BLM for Elemental Seal, /WHM for Divine Seal as well as when status cures are needed, /SCH for who knows what (nuking, maybe?), /DRK for miscellaneous spells, /PLD to get off Cover + Ice Spikes paralyze as well as Flash . . . and /NIN anyway. Or else I'd be gimp.
I'd rather be able to go RDM|PLD Archangel style.

Does that count?
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