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Old 12-23-2008, 04:32 PM   #16
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Re: What you think about allowing players to sub 2 jobs instead of 1?

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Too much gear and gil spend on gear if i did that, the biggest problem is that i have to force my self to lvl one job at a time cause it took me 3 years to get a single job to 75 cause i kept switching jobs like crazzy, so now im forcing to get each job to 75 and not stop lvling that job until its 75 to avoid the loss of gil and room space.
Then pick a job where you get to screw around with an assload of subjobs. SAM, RDM, WHM, SMN, BLU come to mind.
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Old 12-23-2008, 04:41 PM   #17
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Re: What you think about allowing players to sub 2 jobs instead of 1?

DNC/SAM/NIN
DNC/NIN/WAR
DNC/WAR/NIN



DRG/SAM/WAR
DRG/DRK/WAR


oooooo........


DNC/BRD/COR I would be a one person entertainment hub ;p
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Old 12-23-2008, 05:30 PM   #18
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Re: What you think about allowing players to sub 2 jobs instead of 1?

<.< Avesta would solo PW.

Hey it could happen >_> Kaeko solo'd LBC after all...
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Old 12-23-2008, 05:32 PM   #19
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Re: What you think about allowing players to sub 2 jobs instead of 1?

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Then pick a job where you get to screw around with an assload of subjobs. SAM, RDM, WHM, SMN, BLU come to mind.
DRG does, too.



Also, just for kicks: RDM/PLD/BLU. Delicious.
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Old 12-23-2008, 09:13 PM   #20
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Re: What you think about allowing players to sub 2 jobs instead of 1?

SCH/SMN/BLM?
SMN/BLU/NIN?
DNC/PLD/NIN?
What about THF/NIN/BLU or PLD/SCH/RDM

lets see how ridiculous we can get?
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Old 12-23-2008, 09:29 PM   #21
2300 AD is pretty screwed up
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Re: What you think about allowing players to sub 2 jobs instead of 1?

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PLD/RDM/SCH
Fixed. That way you get RDM's solo spells while still being able to land enfeebles on solo mobs with Dark Arts.
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Old 12-23-2008, 09:30 PM   #22
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Re: What you think about allowing players to sub 2 jobs instead of 1?

Whm/sch/blm
Sch/rdm/blm
Nin/drk/war
Drk/sam/war
Sam/thf/war
Mnk/nin/war
@_@
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Old 12-23-2008, 09:32 PM   #23
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Re: What you think about allowing players to sub 2 jobs instead of 1?

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Fixed. That way you get RDM's solo spells while still being able to land enfeebles on solo mobs with Dark Arts.

I would go with PLD/SCH/WAR

would give that extra MP, along with the extra spells it bring, and still having provoke from/WAR


or if you really want extra hate ;p

PLD/DNC/WAR

nothing like a Divine Waltz, followed by a provoke and animated Flourish, to get that mob to hate you with the swiftness.
^.^
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Old 12-23-2008, 11:08 PM   #24
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Re: What you think about allowing players to sub 2 jobs instead of 1?

people, NIN/BLM/DRG.

why the hell is this even a debate.
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Old 12-24-2008, 12:08 AM   #25
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Re: What you think about allowing players to sub 2 jobs instead of 1?

THF/NIN/BST (with BST at 75, of course) - ultimate farming machine if there's anything handy to charm.
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Old 12-24-2008, 04:47 AM   #26
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Re: What you think about allowing players to sub 2 jobs instead of 1?

WHM/NIN/BST

GoGoGo Impossible to Gauge Solo machine ^^.
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Old 12-24-2008, 04:52 AM   #27
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Re: What you think about allowing players to sub 2 jobs instead of 1?

I was thinking about this back in the day for WHM/SMN/BLM. Long before SCH came out, mind you.
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Old 12-27-2008, 09:32 AM   #28
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Re: What you think about allowing players to sub 2 jobs instead of 1?

RNG/NIN/WAR

Utsusemi AND Berserk

Ranger UNNERFED!!!! >:D
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Old 01-17-2009, 07:40 PM   #29
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Re: What you think about allowing players to sub 2 jobs instead of 1?

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Originally Posted by Illuen View Post
WHM/NIN/BST

GoGoGo Impossible to Gauge Solo machine ^^.
This.

And the only mage you would ever see in parties would be:

RDM/SCH/NIN
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Old 06-18-2009, 10:18 AM   #30
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Re: What you think about allowing players to sub 2 jobs instead of 1?

It would be better to just release a new sub job quest to raise the lvl 10 to 15 lvls or come up with 4 new jobs that combine 2 jobs into one job but does not make you uber just gives you more job skills XD its like a epic job system have to be lvl 75 to be unable to unlock them or something
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