Reply
 
LinkBack Thread Tools Display Modes
Old 07-04-2008, 07:48 AM   #1 (permalink)
Junior Member
 
Hilde's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Virginia
Posts: 50
Style: Light - Version 6
Thanks: 0
Thanked 1 Time in 1 Post
Gil: 4,487
Bank: 0
Total Gil: 4,487
Donate
Economic corrections
I am aware this has been suggested before, and it well under discussion in many forms & threads.

I am also aware that a similar issue exists with in WoW, namely the gold/Gil sellers and the seperation between farmable valuables and equipment, the value of which is starting in the price range of 500k to a few million gil.
I believe SE's current actions have reduced the troubles greatly, but the issue remains consistant.

My question is why has SE not basically done what blizzard has done, and made the availability of gil so easy that it basically negates the purpose of the gilseller?

If the quest rewards were updated, NPC sellable item prices adjusted and the mob gil drops were adjusted there would be an initial inflation but less demand on the GS market as a person could easily farm up the gil they need instead of buying it with RL currency.



75PLD 42RNG 41WAR 41WHM 32THF 49NIN 35SAM 37BLM 20SMN 35DRG
Rank 7 Windurst

http://www.virtus-asura.com
Hilde is offline   ::Quote Selected:: Reply With Quote
Old 07-04-2008, 07:53 AM   #2 (permalink)
Chocobreeder
 
KingOfZeal's Avatar
FFXI Character Info.
 
Join Date: May 2006
Posts: 436
Style: Light - Version 6
My Mood:
Thanks: 91
Thanked 63x in 38 Posts
Gil: 2,122
Bank: 50,201
Total Gil: 52,323
Donate
Re: Economic corrections
How would you feel if, after playing for 5+ years, you found out that your Kraken Club, normally worth well over 100 mil, was now worth... 10k? How would you feel after all the hours of farming and crafting, you discovered your Sha'ir Manteel, which normally goes for around 5-7 mil, is now worth 1k?

What you're suggesting would do exactly that. The differences may not be as drastic (100 mil wouldn't drop to 10k), but there would be some significant deflation.

It's better to go after the source, as they are doing.



Kindadarii (Bahamut)
75BRD / 70PUP / 66WHM / 34SMN
68.2 + 2 Woodworking
19.7 Alchemy


Breeding Chocobos? Visit Chocobreeder.com to find chocobos in your area!
KingOfZeal is offline   ::Quote Selected:: Reply With Quote
Old 07-04-2008, 08:01 AM   #3 (permalink)
Veteran Member
Brain of Knowledge
 
Zempten's Avatar
FFXI Character Info.
 
Join Date: Oct 2003
Posts: 1,541
Style: Dark - Version 5
My Mood:
Thanks: 5
Thanked 85x in 23 Posts
Gil: 40,900
Bank: 0
Total Gil: 40,900
Donate
Re: Economic corrections
What your saying is basically already happening although at not such an extreme.



Zempten is offline   ::Quote Selected:: Reply With Quote
Old 07-04-2008, 08:47 AM   #4 (permalink)
Mog
King of the Oompa Loompas
Oracle of Knowledge
 
Mog's Avatar
FFXI Character Info.
 
Join Date: Nov 2005
Posts: 3,360
Style: Light - Version 6
Thanks: 10
Thanked 118x in 96 Posts
Gil: 27,302
Bank: 50,142
Total Gil: 77,444
Donate
Re: Economic corrections
Originally Posted by Hilde View Post

My question is why has SE not basically done what blizzard has done, and made the availability of gil so easy that it basically negates the purpose of the gilseller?
No offense, but you really should take a course on economics. Adding more gil to circulate only causes inflation solves nothing. And this wouldn't take away gilsellers. All this would do is make it even easier for gilsellers to get a hold of gil and inflate the prices of everything.
Mog is offline   ::Quote Selected:: Reply With Quote
Old 07-04-2008, 09:10 AM   #5 (permalink)
X's General
FFXIWiki Team
 
Armando's Avatar
FFXI Character Info.
 
Join Date: Aug 2003
Location: Puerto Rico
Posts: 3,006
Style: Light - Version 6
My Mood:
Thanks: 260
Thanked 754x in 409 Posts
Gil: 50,690
Bank: 0
Total Gil: 50,690
Donate
Re: Economic corrections
Beyond what the others have said, obtaining gil IS already easy enough that any player should be able to afford acceptable equipment and consumables for party play without much hardship, and be able to afford <desirable, expensive piece of gear> without having to take a whole month off without partying.



Armando is offline   ::Quote Selected:: Reply With Quote
Old 07-04-2008, 09:36 AM   #6 (permalink)
Junior Member
 
Nuriko's Avatar
FFXI Character Info.
 
Join Date: Mar 2007
Posts: 380
Style: Light - Version 6
Thanks: 11
Thanked 48x in 32 Posts
Gil: 6,009
Bank: 34,997
Total Gil: 41,005
Donate
Re: Economic corrections
Gil being easier to collect would just mean things would end up costing more except through NPCs. Oh, and as for the price changes, take another look, and consider the value of the gil when you do ... 100k gil a few years ago was a LOT easier to collect than now, so the gil has more value than it used to.

It sounds like the OP would really like a loot-based system, or maybe NPC-based, where you buy off vendors and crafters never really enter into the equation...
Nuriko is offline   ::Quote Selected:: Reply With Quote
Old 07-04-2008, 10:10 AM   #7 (permalink)
Veteran Member
Brain of Knowledge
 
Karinya's Avatar
 
Join Date: Nov 2003
Posts: 1,724
Style: Dark - Version 5
Thanks: 52
Thanked 292x in 148 Posts
Gil: 37,269
Bank: 0
Total Gil: 37,269
Donate
Re: Economic corrections
Remember when Scorpion Harness used to be super expensive and hard to get? (If not, then you probably haven't been playing long enough to have a good perspective on economy issues anyway.) Do you think it was because there weren't enough bonecrafters or they price gouged too much? No - it was because you need a venomous claw and they used to be very hard to get before the introduction of Operation Desert Swarm. Now SH is affordable to basically anyone - the price of SH fell practically in tandem with the price of VC.

Imperial wootz is expensive because it requires khroma ore which can come only from ISNMs or as an ultra-rare mining result in Zhayolm (or from the lottery, but that's only a temporary boost). If SE introduces a new permanent source of khroma/i-wootz, salvage body pieces will become more reasonably affordable; if not, not. (I think they're currently about 7-7.5M, which is pretty insane in today's gil. Especially if you have multiple jobs...)

In general, expensive stuff is expensive because it is made from hard to get materials. Changing the supply of gil in the world won't affect that. Changing the supply of those materials will (look at ODS and its effect on the SH). But there will always be something else that is hard to get and highly desired.

Money isn't wealth. Maybe you should study some economics before suggesting economic corrections.


P.S. Gil does directly affect a few things: dynamis and limbus entry fees are paid in gil, for example. But those events are in reality mainly limited by their timers and the amount of player time and effort available to put into them. It's true that fewer players are running those events, but I don't think the cost has much to do with it. Deflation doesn't threaten that content nearly as much as the availability of alternative content does - dynamis used to be the only endgame in town, and now it's not, and a lot of people have everything they can possibly get from dynamis except a relic.



Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh
RDM75, PLD75, DRG75, DNC31, COR30, RNG28
Windurst Rank 10, ZMs & PMs Complete, AUMs Complete, First Lieutenant, Holyknight Emblem
Karinya is offline   ::Quote Selected:: Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 01:32 PM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.41223 seconds with 22 queries