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Old 11-02-2007, 07:34 PM   #1 (permalink)
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Do SE have future plan on further PVP roles and interests?
I still feel PvP is not too attractive in ffxi at all... I wonder Will SE work on adding more PvP types. It would be fun to have PvP similar to besieged "instead of batalista" on different nations...

At least something that make it matter "like pvp increase nation power, instead of a game" or even PvP across server.

Or better yet, it would be fun if we can complete for access into some spiral endless dungeon... which also would be fun.

P.S don't get me wrong...i love FFXI just it would be fun to PvP and PvP that matters... (would love castle siege and such)



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Old 11-02-2007, 07:35 PM   #2 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
Oooooo! castle seige would be Awsome!



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Old 11-02-2007, 07:36 PM   #3 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
There is PVP that increases nation power. It's called Conquest.

Just because it's cooperative does not mean it isn't a competition.



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Old 11-02-2007, 08:19 PM   #4 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
I know a lot of people quit after SE killed Ballista.

What would be cool, is if there could be a few instanced (or fixed) areas that linkshells could vie against one another to gain control of every few days (or once a week)

Basically it would act as a place to hang out (but not homepoint since control will shift) and purchase gear/items. I like the idea of a dungeon too... there could be treasure chests etc down there.


Actually, that's something SE should do more of IMO. Instead of all these stupid HNMs, why not add some new dungeons that require you to fight and sneak your way through as a team, looking for ever-changing hidden passages to find treasure chests and new NMs? Of course, this would all be instanced because the whole point is that a group can go in and have a fun, profitable adventure without worrying over who gets the claim.
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Old 11-02-2007, 08:47 PM   #5 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
Originally Posted by Malacite View Post
Actually, that's something SE should do more of IMO. Instead of all these stupid HNMs, why not add some new dungeons that require you to fight and sneak your way through as a team, looking for ever-changing hidden passages to find treasure chests and new NMs? Of course, this would all be instanced because the whole point is that a group can go in and have a fun, profitable adventure without worrying over who gets the claim.
Didn't you just describe Nyzul Isle assaults? NMs from the game are there, it's every changing, and requires a degree of team coordination?

---

Quote:
There is PVP that increases nation power. It's called Conquest.

Just because it's cooperative does not mean it isn't a competition.
Player vs Player would typically include attack other...players wouldn't it? Conquest is still player vs environment. And I don't think I've ever met anyone that wouldn't invite me to thier party because I'm from Windurst and hurt thier nation's standing in conquest.

---

I would like to see more PvP events in FFXI myself. Personally waiting around town for the next uncapped ballista/brenner to take place is not a very well designed PvP system. And to add to that, you can't actually play the game like you normally do; I don't recall ever getting penalized for swapping gear in normal exp or events, why do I in Ballista? I don't want to have to eat up even more macro room by having a PvP set as well.

I'm not sure how well a large scale PvP system would go over though. There doesn't seem to be a very large PvP community in FFXI (perhaps due to the lack of it already in existance) and those type events the were described in the OP would probably be canceled due to lack of intrest.

I would like to see a better version of Ballista though. One that doesn't penalize for equipment swaps; that occur more frequently (or are instanced and can be done when we choose); and perhaps have some tangible reward to it. Perhaps it could effect conquest, or give CP or IS, or even a gil reward. Nothing too large of a reward, but something to help build intrest in it.
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Old 11-02-2007, 09:33 PM   #6 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
Originally Posted by Feba View Post
There is PVP that increases nation power. It's called Conquest.

Just because it's cooperative does not mean it isn't a competition.
It's a competition, all right, but at no point do you directly oppose a player or players. It would be called competitive PvE, I'd say.
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Old 11-02-2007, 10:24 PM   #7 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
Nyzul isn't quite what I had in mind though.

I mean, it kinda sucks that you can't just take a party and wander around the world for a dungeon to explore and loot. Sure we have coffers and such but those pop once every 20 minutes give or take and require mob dropped keys.

How about some chests that can just be found and opened in a random dungeon? Or an NM that guards said chest? Or more chests that require a THF in the party to open. ANYTHING really at this point.

I mean, in older FF titles there are always hidden items and such in the various dungeons... why not in XI? And no, Coffers and their ilk do not count. Nor does Nyzul Isle, since it's all in the same spot and you're on a time limit etc...


I'm thinking SE could add a few new dungeons specifically designed for treasure hunting! ^^
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Old 11-03-2007, 04:06 AM   #8 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
i agree that would be nice



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Old 11-03-2007, 04:55 AM   #9 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
the problem with pvp today now i see is

1. Its takes way to long for a game. And there are cap specific time. Which mean for a game you wait 3-4 hours....

2. The maps they played in are way too large for PVP and too many "taru" death trap.

3. There is simply no meaning at all. Looking at the rewards... doesn't encourage me.

4. Can we have PvP that teleport @ whitegate and that let you "seek" group and leave while playing. It will get rid of whitegate's lag for sure....



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Old 11-03-2007, 05:44 AM   #10 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
FFXI is not a PvP MMORPG, if you want OMG PvP go to WoW



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Old 11-04-2007, 08:43 PM   #11 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
Its not PvP based. But pvp does increase enjoyment.
And PvP does exist in the game already but playing a minor part which no one even care (i swear most people didn't even know PvP exist in the game).

What i want is to have a solution maybe PvP during seeking will increase its general population people who hate sit and seek.

You can tell SE that FFXI is not a Pokemon game... remove pankatron :P



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Old 11-04-2007, 08:48 PM   #12 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
Originally Posted by wrongfeifong View Post
Its not PvP based. But pvp does increase enjoyment.
And PvP does exist in the game already but playing a minor part which no one even care (i swear most people didn't even know PvP exist in the game).
What i want is to have a solution maybe PvP during seeking will increase its general population people who hate sit and seek.
You can tell SE that FFXI is not a Pokemon game... remove pankatron :P

just because you don't like something does not mean it should be removed, I find pankatron to be very entertaining, and somethign to do while I seek for merit, when I don't feel like soloing. The way FFs PvP is, its broken, but a good way to add it in, with the games story. Story wise, there is no reason, for adventures to randomly break out in fights -.- If they would just fix the current PvP, then all is good.



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Old 11-04-2007, 08:51 PM   #13 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
Originally Posted by Kailea View Post
just because you don't like something does not mean it should be removed, I find pankatron to be very entertaining.
I'm fairly certain he was being sarcastic.

As for new pvp, I figure there's a chance they will implement a new pvp game in the expansion. Whether or not it will be good and rewarding, however, thats anyone's guess.



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Old 11-04-2007, 09:06 PM   #14 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
I hate pvp, never bother with it in any game I play and the only time I've done it in ffxi was at the request of friends and ls events.

That being said, it would be cool if they did add more optional pvp with a better system in place then what we have now.



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Old 11-04-2007, 10:56 PM   #15 (permalink)
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Re: Do SE have future plan on further PVP roles and interests?
Originally Posted by Kailea View Post
FFXI is not a PvP MMORPG, if you want OMG PvP go to WoW
Seriously, sit on your hands and count to a thousand before posting.
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