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Old 10-31-2007, 10:22 AM   #16 (permalink)
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Re: Is there imbalance between monsters and players?
I think the title of this thread should be Are you going to bring back the old style of xping of renkei/magic burts? I think that's what it really boils down to.

Some people liking/benefiting from tp burns, some people liking the old ways.



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Old 10-31-2007, 11:56 AM   #17 (permalink)
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Re: Is there imbalance between monsters and players?
Originally Posted by Balfree View Post
You seriously expect people not to give out replies to your threads...?
Actually, just the opposite. (Why would I have chosen a topic no one cares about? Of course I was expecting and hoping for replies.)

What I want to do with the replies, though, is to direct people from just telling others what they think things should be, and instead think about what to say to S-E to get a more interesting answer. Or, put it another way: your, my, other people's personal opinions on the state of the game and the direction it should take do not matter nearly as much as S-E's.

We already have bunch of threads begging and demanding S-E to change this or that, but very few asking asking S-E's developers on what they actually thought of some aspect of the game.

So, I would like to keep the eventual question submitted "pure", if possible, in case this thread is selected.


Originally Posted by Omni View Post
I think the title of this thread should be Are you going to bring back the old style of xping of renkei/magic burts? I think that's what it really boils down to.
This isn't just about exp'ing, though; many of the examples I listed affected endgame--just ask SAMs about their damage output now vs. last year.

Originally Posted by Omni View Post
Some people liking/benefiting from tp burns, some people liking the old ways.
What does S-E like, I wonder? Would be nice for someone to ask S-E and get a real answer instead of just speculations, for once.

Originally Posted by Armando View Post
Itazura simply wants to know if they deliberately made things this way.
/nod

Maybe I should ask Armando to write my questions next time. :D



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Old 10-31-2007, 12:06 PM   #18 (permalink)
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Re: Is there imbalance between monsters and players?
deliberately? no I think they must of spun the wheel of fortune to decide what gets changed. ^_^;
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Old 10-31-2007, 12:42 PM   #19 (permalink)
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Re: Is there imbalance between monsters and players?
You spin a wheel with options, then throw a dart at it for a (/random +1) effect. ^^v



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Old 10-31-2007, 12:42 PM   #20 (permalink)
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Re: Is there imbalance between monsters and players?
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deliberately? no I think they must of spun the wheel of fortune to decide what gets changed. ^_^;
Just because things turned out this way, doesn't mean S-E intended it so. If you told me a year ago that one of the new mobs in the expansion has AoE Silence and AoE Can't-use-JAs-or-WS, as well as being a caster mob; and that another new mob can reset TP and eat your food, I'd have thought only stupid people would bother trying to EXP off of them. Oh wait, we do, all the time.

S-E didn't intend NIN to be a tank. Or so they say. It happened anyways. I've also read that prior to NA release, Divine nukes were stupidly strong and WHM and PLD were actually being used as DDs because of it. Then Divine got nerfed to do the laughable damage it does now. Did S-E intend for WHM to be a nuker? Probably not. What about the Rusty Pick exploit, where turning Rusty Picks into War Picks was actually quite profitable, and that resulted in lots of players fishbotting for rusty picks and introducing massive amounts of gil into the economy?

S-E can try to direct our playing style, but they can't decide how we play the game. If the community as a whole had decided that crabs are the best EXP mobs, period, we wouldn't be EXP burning Imps and Colibri.

The point is, S-E may or may not have anticipated how the players would react to ToAU mobs and camps. It's perfectly valid to ask whether they deliberately made Imps fragile, or if they didn't expect players would be able to (or try to) burn-party off of them.



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Old 10-31-2007, 02:25 PM   #21 (permalink)
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Re: Is there imbalance between monsters and players?
SE overlooks some stuff for sure.
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Old 11-02-2007, 10:30 AM   #22 (permalink)
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Re: Is there imbalance between monsters and players?
Well, I do believe SE stated that they wanted people to lvl in the new areas as opposed to the old ones, and that was their reasoning for the stupidly high repops on most ToAU mobs. They most likely designed mobs that would die fast, but would put up a fight while doing so. But they underestimated the power of the player base and the result is what we have now.

ToAU didn't create the TP burn, didn't even perfect it. Weapons in sky were being burned in high speed pts for a LONG time. And then Aern pets and other Sea mobs led to people being able to chain up to 200 or so with ease. And the only restrictions to do this were to do high lvl missions and the only downside is that these places would quickly become overcamped.

Making mobs in the new areas that can't be burned, but provide similar EXP gains to those who can, would be a great way to give players an option on how they gain EXP. However I would assume most players would still prefer burns because they are just so easy to do.



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Old 11-02-2007, 12:17 PM   #23 (permalink)
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Re: Is there imbalance between monsters and players?
Changing the XP on mobs that are typically burned isnt a good idea either.

There are PTs out there that dont burn, as many of the people here have stated that they do. So if those PTs kill these mobs, they get shitty XP too, and they never intended on burning these mobs in the first place.



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Old 01-08-2008, 11:24 PM   #24 (permalink)
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Re: Is there imbalance between monsters and players?
To me it seems like the mages are feeling left out of exp parties towards the upper levels.

Perhaps SE could release new areas in the past with mobs that would be harder and more rewarding than the general tp burn mobs. To bring interest to this though they would certainty have to change some of the pt mechanics. Perhaps giving the magic burst alone a better damage stat or enfeeb of some sort. If this were to be the case more care would be taken to bring the correct melee weapons for the corresponding sc/mb the mobs are weak to. With this increase of damage/enfeeb this might also bring pld back into the picture to save the squishy mages like they are suppose to. If the mobs are more difficult than the standard tp burn mobs, the time between kills to keep the chain going would extend just a little, giving the pt minimal time but adequate time to gain some mp.

It would be a delicate balance to achieve this but thats what the dev team is for is it not?

Last edited by Duncan Idaho : 01-08-2008 at 11:27 PM. Reason: spelling corrections
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