Reply
 
LinkBack Thread Tools Display Modes
Old 10-29-2007, 05:17 PM   #1 (permalink)
One-Percenter in Training
Brain of Knowledge
 
Yellow Mage's Avatar
 
Join Date: Oct 2006
Posts: 1,613
Style: Light - Version 6
My Mood:
Thanks: 2,070
Thanked 395x in 235 Posts
Gil: 9,667
Bank: 131,249
Total Gil: 140,916
Donate
What was, and is, your vision for the Red Mage job?
I think the title says it all.



Yellow Mage and Armando the Sig 3
Yellow Mage is offline   ::Quote Selected:: Reply With Quote
Old 10-29-2007, 07:47 PM   #2 (permalink)
Junior Member
 
jenova_9's Avatar
 
Join Date: May 2003
Posts: 196
Style: Light - Version 6
Thanks: 4
Thanked 5x in 4 Posts
Gil: 11,913
Bank: 0
Total Gil: 11,913
Donate
Re: What was, and is, your vision for the Red Mage job?
hmm well red mage seems like it already has positive things going for it. refresh, and that most wanted debuff. I don't think they will nerf that job.
jenova_9 is offline   ::Quote Selected:: Reply With Quote
Old 10-29-2007, 08:00 PM   #3 (permalink)
go cry emo kid
 
KoukiRyu's Avatar
FFXI Character Info.
 
Join Date: Dec 2005
Posts: 684
Style: Dark - Version 5
My Mood:
Thanks: 100
Thanked 39x in 32 Posts
Gil: 4,721
Bank: 17,263
Total Gil: 21,984
Donate
Re: What was, and is, your vision for the Red Mage job?
Originally Posted by jenova_9 View Post
hmm well red mage seems like it already has positive things going for it. refresh, and that most wanted debuff. I don't think they will nerf that job.
Uhh, I don't think he was saying anything about nerfing the job at all. I'm pretty sure he just wanted to know what SE's personal opinion on RDM was/is, and if it's lived up to that today.




Thanks to Roguewolf for the sig. :D
KoukiRyu is offline   ::Quote Selected:: Reply With Quote
The following user says "Thank You" to KoukiRyu for above post:
Yellow Mage (10-30-2007)
Old 10-29-2007, 10:32 PM   #4 (permalink)
Junior Member
 
jenova_9's Avatar
 
Join Date: May 2003
Posts: 196
Style: Light - Version 6
Thanks: 4
Thanked 5x in 4 Posts
Gil: 11,913
Bank: 0
Total Gil: 11,913
Donate
Re: What was, and is, your vision for the Red Mage job?
lol what is he getting at? is the TC satisfied with how RDM is now?
jenova_9 is offline   ::Quote Selected:: Reply With Quote
Old 10-29-2007, 11:21 PM   #5 (permalink)
~ Mama Gamer ~
Keeper of Knowledge
 
Aksannyi's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Al'Taieu
Posts: 2,689
Style: Light - Version 6
My Mood:
Thanks: 465
Thanked 448x in 312 Posts
Gil: 5,648
Bank: 41,001
Total Gil: 46,649
Donate
Re: What was, and is, your vision for the Red Mage job?
Meaning, did the developers intend for Red Mages to be considered the primary healers in xp parties now, instead of the enfeeblers/support/debuffers we thought we were supposed to be.

I'm not saying they didn't intend for us to fill any role, as it's quite obvious that RDM is one of the most versatile (if not the most) jobs in the game. But you see how we've been pigeonholed into this "main healing only" role, and I think what Yellow Mage is asking, in essense, is whether or not that was intentional, or if this is another thing, like NIN tanking, that developed a cause de the playerbase.

I'm also wondering could we take this further, and ask if they have any intentions of fixing this "issue," and adjusting RDM so that WHM can once again become desirable by most parties. Of course, if they do that, they might as well make BLM desirable again too. ;)

These are just my musings, though ... >.>



~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~
~Aksannyi~~Hades~~75WHM~75RDM~62WAR~71BLM~~Mama Gamer~~<3 Cerealkiller~
~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~

~~ ~~ ~~ ~~ ~~
Aksannyi is online now   ::Quote Selected:: Reply With Quote
Old 10-30-2007, 02:14 AM   #6 (permalink)
Veteran Member
Brain of Knowledge
 
Karinya's Avatar
 
Join Date: Nov 2003
Posts: 1,724
Style: Dark - Version 5
Thanks: 52
Thanked 292x in 148 Posts
Gil: 37,249
Bank: 0
Total Gil: 37,249
Donate
Re: What was, and is, your vision for the Red Mage job?
I've said it before and I'll say it again: wimpy mobs are the problem. Giving more exp/hr for wimpy mobs than for dangerous ones is what encourages people to reduce the backline and combine more non-DD roles into fewer players, and RDM is one of the few jobs that can actually do that.

If an enemy is more dangerous and you need more people that are doing something other than spamming Rampage and Utsusemi, then WHM and BLM are both good choices for those situations. (RDM still is too, of course. But their role shifts when they work with other mages instead of trying to replace them.)



Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh
RDM75, PLD75, DRG75, DNC31, COR30, RNG28
Windurst Rank 10, ZMs & PMs Complete, AUMs Complete, First Lieutenant, Holyknight Emblem
Karinya is offline   ::Quote Selected:: Reply With Quote
Old 10-30-2007, 08:27 AM   #7 (permalink)
Heir to Odin
Oracle of Knowledge
 
Malacite's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: None of your damn business
Posts: 3,604
Style: Light - Version 5
My Mood:
Thanks: 778
Thanked 335x in 235 Posts
Gil: 112,249
Bank: 0
Total Gil: 112,249
Donate
Re: What was, and is, your vision for the Red Mage job?
Personally I find it odd that RDM specializes in anything at all (other than double cast).

I'd like to see their front line ability pushed up to par with BLU, which would mean two changes.

1) A job trait to let them simultaneously cast and melee

2) A- sword skill to match BLU along with the EX sword WS (except PLD's Swift Blade of course)

A 3rd MAB and MDB traits would finish it off nicely.
Malacite is offline   ::Quote Selected:: Reply With Quote
Old 10-30-2007, 08:49 AM   #8 (permalink)
~ Mama Gamer ~
Keeper of Knowledge
 
Aksannyi's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Al'Taieu
Posts: 2,689
Style: Light - Version 6
My Mood:
Thanks: 465
Thanked 448x in 312 Posts
Gil: 5,648
Bank: 41,001
Total Gil: 46,649
Donate
Re: What was, and is, your vision for the Red Mage job?
Malacite even if I had higher Sword skill I'd still use my staves all the time for my enfeebles and nukes, rendering that Sword skill useless.

I would kill for more MAB though.



~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~
~Aksannyi~~Hades~~75WHM~75RDM~62WAR~71BLM~~Mama Gamer~~<3 Cerealkiller~
~~ ~~ ~~ ~~ ~~
~~ ~~ ~~ ~~ ~~

~~ ~~ ~~ ~~ ~~
Aksannyi is online now   ::Quote Selected:: Reply With Quote
Old 10-30-2007, 09:28 AM   #9 (permalink)
Junior Member
FFXI Character Info.
 
Join Date: Oct 2007
Posts: 3
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 125
Bank: 0
Total Gil: 125
Donate
Re: What was, and is, your vision for the Red Mage job?
In my opinion, I would love for it to go back to how it was (Meaning a regular party, no burns.), but i imagine there will be people that will be confused as to why there are more than 1 or 2 mages in a party, or why none of the melee are subbing nin, or the fact that the party has a Pld for tanking. ("Blashphemy!")
Or better yet when you get a "Huh?" after telling them the skillchain.



I have not failed, I have just found 10,000 ways that dont work.

Last edited by Creudant : 10-30-2007 at 09:29 AM. Reason: Typo
Creudant is offline   ::Quote Selected:: Reply With Quote
Old 10-30-2007, 09:37 AM   #10 (permalink)
=~.^=
Brain of Knowledge
 
Vyuru's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Area 3.141592654......
Posts: 1,245
Style: Light - Version 6
Thanks: 142
Thanked 145x in 111 Posts
Gil: 8,218
Bank: 60,810
Total Gil: 69,028
Donate
Re: What was, and is, your vision for the Red Mage job?
Not quite sure if this is a bit off topic or not but....

Quote:
If an enemy is more dangerous and you need more people that are doing something other than spamming Rampage and Utsusemi, then WHM and BLM are both good choices for those situations.
You did mention it, but I'd like to stress the fact that mobs need to be not just more dangerous, but more.... Utsusemi unfriendly and more Pld/blood tank friendly, like Chigoe/Marids for instance.

I've seen plenty of either ninja tanks or dual war/nin tanks in the early levels fighting dangerous mobs effectively so I don't think it's just that we need more dangerous mobs. It'd be nice if Utsusemi worked more like Blink does when you have a ninja subjob. People do argue that you have to use consumables for shadows and so it's balanced, but I'd point out that you can have 1,188 Shihei in two inventory slots, for somewhere between 3,564 - 4,752 shadows.

I don't mind blink tanking, but when /ninjas can do it as well as a full ninja, I think something is a tad bit wrong.

And while there are many factors that have contributed to the parties we have now, I think that this is one of the major factors to the problem.

And I think there have been steps to make higher level mobs more appealing, like the two handed update for instance and Hasso/Seigan has roughly done for two handers what Dual Wield and shadows have done for one handers, I am still not seeing a real change, or even anything that appears to be the beginning of a change in the attitudes of exp parties.





You have the right to remain silent, anything you say can and will be misqouted and then used against you.
Vyuru is offline   ::Quote Selected:: Reply With Quote
Old 10-30-2007, 12:58 PM   #11 (permalink)
Jei
J...atatouille
Super Moderator
 
Jei's Avatar
FFXI Character Info.
 
Join Date: Dec 2002
Posts: 8,338
Style: Light - Version 5
My Mood:
Thanks: 5
Thanked 136x in 106 Posts
Gil: 29,150
Bank: 0
Total Gil: 29,150
Donate
Re: What was, and is, your vision for the Red Mage job?
Well my vision of the job changes a lot over period of time... see,

Wyhen I started playing,
I was told redmage was lame and to avoid playing one when I started.
And redmage really was lame and should be avoided when I started.

But then I saw the AF... and saw some "DD" rdm wielding their swords and I really liked how it looked.. I thought it was cool. So I went through some nightmare time trying to level up my Rdm. Believe it or not, I tried to be a DD RDM originally.

Back in the days when increasing skills were near impossible.
Back in the days when we couldn't land a single enfeeble spells.
Back in the days when we still had gun skill but no gun to use.
Back in the days when we had no refresh, no convert.
Back in the days when we had no party invites.
I almost cried.

My vision of RDM?
I hate waiting for PT, but I wanna wear the AF.
I hate waiting for PT, but I wanna wear the AF.
I hate waiting for PT, but I wanna wear the AF.
I hate waiting for PT, but I wanna wear the AF.
I hate waiting for PT, but I wanna wear the AF.

So I kept on going....

Then one day, SE changed how skill up worked together with all the Rdm toys: refresh, regen, convert, all given to me in the same day. I spent a whole month trying to beat the BCNM and obtained my refresh scroll. That very day I put refresh in my search comment, I got invited into PT without flagging for the first time of my life. It was a glorious day, a day I'd been waiting for.

Today, the job hasn't change much. What change is actually the possibilities openning up to us via higher cap and sub job options. And the *cough* ToA exp camps which destroy PT dynammics...

I don't enjoy RDM in the present days too much. The burning meripo, the mass amount of sub jobs you need, it put us all over the place. Using /nin /drk etc for all sorts of purpose are kinda efficient, but it's not the way RDM should have become.

My favourite moment of Rdm was still when we became the master of enfeeble, when our job was solely enfeebling and support spell casters. The time when we could survive and fight with our own repitore of spells and not having to use all sorts of fancy sub jobs. It's making us not so Red Mage anymore....



There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.

- Pablo Picasso
Jei is offline   ::Quote Selected:: Reply With Quote
The Following 2 Users Say Thank You to Jei For This Useful Post:
Aksannyi (10-31-2007), IfritnoItazura (10-30-2007)
Old 10-30-2007, 03:21 PM   #12 (permalink)
Sticky Paws
Keeper of Knowledge
 
IfritnoItazura's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Southern California
Posts: 2,892
Style: Light - Version 6
My Mood:
Thanks: 237
Thanked 610x in 395 Posts
Gil: 10,620
Bank: 126,476
Total Gil: 137,095
Donate
Re: What was, and is, your vision for the Red Mage job?
Ha! I enjoy RDM precisely because of the flexibility. I spent long nights seeking for parties and gritting my teeth on those "3 fights then disband" invites for my DRK just because I really wanted to try Chainspell Stun.

* * *

Beat CoP 7.5 over the weekend; went as RDM74/DRK37. That's Chainspell Stun and Blizzard III, thank you very much. ^_^v



I’m in pain, but I’m happy.
It hurts, but I can smile.
That’s why I can tell you from the depths of my being…
IfritnoItazura is offline   ::Quote Selected:: Reply With Quote
Old 10-30-2007, 04:00 PM   #13 (permalink)
Junior Member
 
Pteryx's Avatar
FFXI Character Info.
 
Join Date: Sep 2005
Location: Auburn, ME
Posts: 394
Style: Light - Version 6
Thanks: 171
Thanked 116x in 69 Posts
Gil: 18,602
Bank: 0
Total Gil: 18,602
Donate
Re: What was, and is, your vision for the Red Mage job?
As for what SE's vision of RDM was in the beginning, it's clear to me from NPC commentary in the Aurastery, and the names of our AF and relic sets, that they had first envisioned RDM as a melee mage. However, RDM was given very little to make this a reality with. -- Pteryx
Pteryx is offline   ::Quote Selected:: Reply With Quote
Old 10-30-2007, 05:14 PM   #14 (permalink)
Pimp Hat
 
Donomni's Avatar
FFXI Character Info.
 
Join Date: Oct 2007
Location: Pasco County, FL
Posts: 13
Style: Light - Version 6
Thanks: 2
Thanked 3 Times in 1 Post
Gil: 192
Bank: 0
Total Gil: 192
Donate
Re: What was, and is, your vision for the Red Mage job?
Jack of All Trades, they said.

And yet we're Pink Mage.

That's totally what I wanted.

They need to do something about our ability to deal damage, because our ability to take damage certainly outclasses our ability to give damage.

Last edited by Donomni : 10-30-2007 at 05:15 PM. Reason: Quoting the person above me... stylish. ><
Donomni is offline   ::Quote Selected:: Reply With Quote
Old 10-30-2007, 05:46 PM   #15 (permalink)
The BBQ Kitten Revolution
FFXIWiki Team
 
Omgwtfbbqkitten's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Windurst
Posts: 4,569
Style: Light - Version 6
My Mood:
Thanks: 158
Thanked 1,264x in 704 Posts
Gil: 35,602
Bank: 11
Total Gil: 35,612
Donate
Re: What was, and is, your vision for the Red Mage job?
Woe is the Red Mage.

Your invite rate is high.
You are desired for endgame.
You can solo many mobs in the game.

Once upon a time, a Red Mage couldn't even get an invite.
What little endgame there was, White and Black Mage were preferred.
Soloing was an option at the time, but Red Mage had no endurance.

Then one day SE gave Red Mage Convert and Refresh.

And that is when RDM became loved.
But alas, RDM still had Cure spells and many used the "versatility" to fill the healer roles often demanded in parties.

You know what they say about feeding stray dogs? Well, you don't heal stray dogs if you want to cripple, nuke and melee their enemies, genius. But RDMs healed their parties anyway.

Then weak mobs became popular to EXP on. Pretty much went downhill from there.

So it really doesn't matter what SE's vision for RDM was, what RDM presently is has been cemented by the player base. Blame the RDMs who so eagerly sub /WHM and join every PT they're invited to. Sure as hell doesn't kill me shoot down PT invites if the role they need isn't what I'm in the mood for.

The problem with RDMs is, unlike their BRD and COR counterparts, they don't have the stones to say "no." But then, that's also because they've come to realize they're not the rare commodity they once were, I suppose. Everyone and their grandma has the "pimp hat" now, say "no" and they'll just find another to replace you.

There is not one thing SE can do for RDM's DD or anything that will change the situation, RDMs are going to have to change the situation for themselves.

Some do, but most don't. Most just complain.





Sig by Ragman of the LBR Fan Art Forum

Last edited by Omgwtfbbqkitten : 10-30-2007 at 05:53 PM.
Omgwtfbbqkitten is offline   ::Quote Selected:: Reply With Quote
The Following 2 Users Say Thank You to Omgwtfbbqkitten For This Useful Post:
Aksannyi (10-31-2007), BurningPanther (10-31-2007)
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 08:33 PM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.38031 seconds with 30 queries