Well in case this sub-forum does still get used for its intended purpose, I do have a serious question for S-E that I didn't already see in here:
Are there plans to add Relic Armor for Blue Mage/Corsair/Puppetmaster?
With new jobs in WotG out soon, I can't help but feel that the previous three jobs are still as of yet incomplete. Although the Artifact sets for these 3 jobs are all very useful for the most part, it'd be nice to see some higher-level JSE added in to further improve the jobs, as well as to possibly add incentive for people with the jobs to do Dynamis or a similar event.
Gil: 10,360 Bank: 133,874 Total Gil: 144,234 Donate
Re: Will Relic for ToAU Jobs Be Added?
Previous jobs' Relics weren't added until CoP, Dynamis doesn't work with Aht Urghan, S-E said they would add BLU/COR/PUP Relic in a non-Dynamis fashion, yadda yadda . . .
Just about what everybody was going to say on this matter. Long story short: yes.
Yellow Mage and Armando the Sig 3
Originally Posted by IM
Armando: Joyeuse makes for some delicious farming.
Armando: I should start coming /BLU for pure power.
Yellow Mage: Which sub gives you huge power?
Armando: That would be /WAR.
Yellow Mage: Ah, I see.
Yellow Mage: Would /Galka give you thick fat? XD
Armando: Yes, unless it's a Galka DNC, then it has a chance at having own tempo.
Armando: In Soviet Russia, L Cancels you.
Yellow Mage: Smashing like it's 1999.
Brawlers to the end.
Thanks, I tried doing a search for it but couldn't find any actual info on if S-E had addressed it at all. It kind of sucks now as my 3 jobs are RDM, which is 4/5 needing only hat, BRD, which has the only 2 pieces I'm interested in, and COR, which has no Relic to get as of yet. So I basically have to truck through 2143123534234 city/glacier Dynamis runs without any rewards until my shell is ready to farm Xarca, and then hope the damn hat actually drops. :/
Er... previous job's relic armors were added in Rise of the Zilart, Yellow. Relic+1 and AF+1s were added in CoP.
I personally don't know why there's all the craving for Relic and yet, players overlook the gaping hole in Limbus right now. We have an NPC in Port Jeuno Peddling her Near eastern wares and AF+1 upgrades for COR, PUP and BLU are nowhere among them.
Oh, but BLU gets Homam. Thanks for that lil rub. While the accessories are usable by all, not exactly all of them are useful depending in your job. If I didn't have a Joyeuse and so many awesome R/E earrings to start with, I might have actually had a use for Brutal and Loquacious. Nonetheless, COR and PUP could use some love here, and BLU along with them could stand to get the AF+1 as well.
Gil: 10,360 Bank: 133,874 Total Gil: 144,234 Donate
Re: Will Relic for ToAU Jobs Be Added?
Originally Posted by Omgwtfbbqkitten
Er... previous job's relic armors were added in Rise of the Zilart, Yellow. Relic+1 and AF+1s were added in CoP.
My bad. Thanks for the correction. ^^
Originally Posted by Feba
off topic, since the question has already been answered: BBQ, have you ever had a male avatar?
A sprite of Bartz as a Dancer. That was a recent one, at that.
Yellow Mage and Armando the Sig 3
Originally Posted by IM
Armando: Joyeuse makes for some delicious farming.
Armando: I should start coming /BLU for pure power.
Yellow Mage: Which sub gives you huge power?
Armando: That would be /WAR.
Yellow Mage: Ah, I see.
Yellow Mage: Would /Galka give you thick fat? XD
Armando: Yes, unless it's a Galka DNC, then it has a chance at having own tempo.
Armando: In Soviet Russia, L Cancels you.
Yellow Mage: Smashing like it's 1999.
Brawlers to the end.
Gil: 13,528 Bank: 601,228 Total Gil: 614,757 Donate
Re: Will Relic for ToAU Jobs Be Added?
I question Bartz's masculinity.
I mean, he gets to a library, and starts looking for the word 'ass'? Any male would clearly know the best place to look for steamy library pron would be under 'Sexuality'.
Yeah, I'm feeling the lack of many improvements for gear for Blue Mage and Corsair, as I have most of the stuff that makes their performance levels up to a respectable level (compared to my Dragoon) with minimal endgame gear items to back them up (Brutal, Suppa, and Ethereal for BLU, perhaps Barbarossa's Moufles for COR [if you wanna call The Ashu Talif endgame]). It does kinda irk me that two of my three jobs have no use for Limbus, one of my favorite activities in this game (next to Assalut, Nyzul Isle, and Salvage), but the fact that I'm not needing to see Sky as much is simply water off a duck's back for me (never really did like Sky much).
It'll be interesting to see what they come up with for AF+1. The body piece for BLU is gonna have to top the current body if it's gonna stand a chance of being worn at all (good defense, +HP/MP, +STR/DEX, and a pretty hefty boost to our main skill is damn hard to beat in a body piece), unless it does a lot to help alleviate the main problem BLU has with trying to go magical DD by making the magical DD spells worth casting (current gear and being equipped for the spells really doesn't do magical BLU much justice at this point).
Well, AF+1 is generally "the same thing you already have, but with a little something extra", so blu af+1 body would still have the +15 blue magic skill and whatever else are on it now. Blu af2 would probably have a different bonus, maybe something that's on a different piece of af1.
For example, rdm af1 hat has fast cast and body has +15 enfeebling. Rdm af2 body has fast cast and hat has +15 enfeebling, so if you have both, you can combine them for +30 enfeebling or +2 fast cast (depending on what you're casting). Similar principles apply to the +elemental and +enhancing pieces.
Now, the +learning effect seems fairly useless to duplicate on af2, because everyone who gets af2 has probably already learned all or almost all their spells. So I'd expect to see maybe int, mnd and spell interruption on the body, skill on the head, and the other bonuses rearranged in similar ways so you can double up on most of the original af's bonuses by wearing the right combination of af and af2 pieces. Maybe some new bonuses like magic accuracy.
I could possibly see Fast Cast or Conserve MP tossed in there to help out magical abilities, but the current AF for BLU favors melee tactics over magical (AF helm not withstanding), and there's actually little in the way of support for the job outside of main stat boosts (all of which can be replaced by better equipment) and some minor defensive abilities (which is, again, easily replaced). The AF body is really the only piece that's used constantly past AF levels because it is currently the best a normal, non-constantly-endgame-going BLU can get (a normal endgame-going BLU might try for Morrigan's body).
If I were to guess, more work with Monster Correlation and Blue Magic Skill would be in the mix, as well as perhaps one of either FC or CMP (because honestly, either of those would help tremendously when it comes to working with magical blue spells; equipping Auto Refresh and Conserve MP does wonders, but it's still rough with the limited MP pool we have). While not bringing magical DD spells up to BLM casting effectiveness, at least bring it to a point where it's worth using, cuz as of right now, magical BLU DD is crap unless you dedicate your entire build to one or two spells at a time, and that's just not viable most of the time.
The majority of physical BLU spells are fine as is, and the support spells we have are just dandy, but the magical DD spells seem to be where we suffer hard unless we dedicate ourselves to it. I really do wonder why the best magical damage spells cost so much for a MP pool half the size of other mages.
I know this may be bring up a dead thread but since my question is realtively similar to this thread I'm going to go ahead and ask it here. Excuse me if it was answered already.
Will the new jobs (BLU, COR, PUP,DNC, & SCH) ever be added to the relic weapons?
COR BLU and PUP to my knowledge already have thier own, we just don't know what to do with the Nyzul Relics yet. SCH and DNC are unknown at this point when they'll be getting theirs.
COR BLU and PUP to my knowledge already have thier own, we just don't know what to do with the Nyzul Relics yet. SCH and DNC are unknown at this point when they'll be getting theirs.
Maybe they'll add theirs to Nyzul Isle in upcoming updates?
SE said a while back (not sure if it was fan fest or just in a random update on POL.com) that they would be adding relic for BLU/COR/PUP in the future and that it would most likely involve yet another new battle system.
It won't be Dynamis since these jobs were not present during the Crystal War. Adding them completely go against the story of the game and wouldn't make a lick of sense.
That said, I'm pretty sure that white clothing that Aphmau wears is/will be PUP relic (at least I hope so, it's awfully elegant).