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Old 08-14-2007, 04:57 AM   #1 (permalink)
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Can you change drop rate for rare/ex items to 100%
Hello SE, is there anyway you could change the drop rate to Rare/EX items from NMs to 100%? I find it not right that camping an NM with a Rare/Ex item doesn't have a 100% drop rate. It's not like we can't sell it on the Auction House or Bazaar.

If you can't change the drop rate to 100% can you at least increase the drop rate so where camping the NM makes it worthwhile? There are some NMs (like Eastern Shadow) that has such a weird spawn rate and with such a poor drop rate for the Vali's Bow, it isn't worth putting the time to camp for an item that might drop.







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Old 08-14-2007, 05:03 AM   #2 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
You know, back in my day, we read the damn stickies BEFORE we made an ass of ourself. My generation really did find far more creative ways to make ourselves look like douches.



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Old 08-14-2007, 05:09 AM   #3 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
lol



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Old 08-14-2007, 05:31 AM   #4 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
Originally Posted by Feba View Post
You know, back in my day, we read the damn stickies BEFORE we made an ass of ourself. My generation really did find far more creative ways to make ourselves look like douches.

Always the most helpful and supportive, tho he has been around a bit he should know we have stickies so meh.
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Old 08-14-2007, 05:39 AM   #5 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
I edited it to make it more pleasant sounding. I'm just saying that it's silly how an item where you can't sell it on auction house or bazaar would not have a high drop rate.







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Old 08-14-2007, 05:44 AM   #6 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
This has been discussed before: trigger NMs by trading rare/ex item

I'll just quote myself instead of restating.
Originally Posted by Taskmage View Post
So from a certain standpoint, I agree with the OP. I think that the rewards for say an NM fight should be proportional to the risk taken and the effort expended by the people fighting. However, as others have pointed out, in an MMO there are other considerations. We're paying from month to month, and as customers we demand enough content to keep us engaged and interested or we'll get bored and stop playing and paying. The developers have to stop that from happening to keep the game viable but at the same time they can only produce so much, so they have to find ways to keep us tied up in content until they can release something else. It's just the way the cookie crumbles. There are good ways and bad ways of doing this, and I have to agree that the singular challenge with a miniscule chance of reward is one of those wrong ways, but making the items 100% drop isn't the way to fix it either. In the grand scope, the reward would be too great for the amount of time spent trying to attain it.

Sometimes I think the developers "get it" and are shifting away from the player-hostile modes of design and sometimes I wonder. BCNMs for example. Most BCNMs drop garbage with a small chance at one or two really great items. People have to throw away tons of seals hoping to get an item that has any value at all, then if it's not the one they needed they have to sell or trade it for the item they actually want. Over time the payoff averages out, but looking back many players are bound to regard all those BCNMs that dropped crap before the good item finally dropped as "wasted time." Meanwhile other players might luck out and get the drop on the first run, thus getting inpropotionately rewarded for their time and effort in comparison. Compare this to the most recent battlefield incarnation, assault. Just for participation in assault you at least get some points towards rank and items, so right there you're already at least acknowledging the value of the player's time. Some assaults do have a good randomly dropping item, but for the most part people do assault for assault points and rank points, which are gradually awarded to the player to save up for their goal items. Players with greater skill will succeed more and get their points faster, but for all players the reward is assured as long as you keep trying and you can actually watch your progress toward the goal. There's no chance of going ofer 50 on the drop while someone else gets it on the first run. Everyone's rewarded proportionally.

On the other hand you've got the lu shang vs ebisu quests. Lu shang is my "right way" example. Daunting requirements, but a determined fisherman can take it as a challenge and measure their progress toward a guaranteed reward. Ebisu, which was introduced later, is more like a lottery. Fish up these rare, legendary fish, then turn them in for like a 1% chance at one of two items you need for the best fishing rod. Some people get it in their first 20 fish where as Jei and Enneisevoli fish for months straight, turning in hundreds of fish before finally getting their reward. One way challenges the player to keep going, the other dares them to quit. Most old NMs are the latter.

Hopefully the Nyzul Isle staging point is SE's fix that offers a player-friendly alternative to that brutal old content. I think that's what we're all hoping for, but it's too early to know for sure how it'll work out.
In a nutshell, there are underlying issues that would make it a bad idea for SE to do this. They seem to understand the problem though and are working to minimize it in successive content releases.



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Old 08-14-2007, 06:06 AM   #7 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
Originally Posted by Feba View Post
You know, back in my day, we read the damn stickies BEFORE we made an ass of ourself. My generation really did find far more creative ways to make ourselves look like douches.
Sorry, but no you didn't. No one has ever read FAQ's or stickied posts until someone told them to RTFM.



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Old 08-14-2007, 06:10 AM   #8 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
I do. I actually posted my first post in the right forum because I RTFS!



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Old 08-14-2007, 06:12 AM   #9 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
You forget, you asked me a question that was listed in a FAQ.



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Old 08-14-2007, 08:31 AM   #10 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
Oh great another Feba vs Mhurron bitching session.... and i thought the thread was going to be about drop rates... guys bitch somewhere else you keep spoiling thread after thread... it gets triing having to read through your crap to get to the actually content of the thread in question.



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Old 08-14-2007, 08:41 AM   #11 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
Originally Posted by Jarre View Post
Oh great another Feba vs Mhurron bitching session.... and i thought the thread was going to be about drop rates... guys bitch somewhere else you keep spoiling thread after thread... it gets triing having to read through your crap to get to the actually content of the thread in question.

Wait wait wait feba is bitching and not at me, gdi! I have failed ; ;. Actually the thread is about why don't they make drop rates on r/e 100%. The thread has come up a few dozen times already, they lose making these items "rare" if everything was 100% ridills for everyone not too mentions abj as well. Some "luck" is needed to make these items still desired. If you change the r/e drop rate every melee and mage would be forced to camp kings for the standard armor.
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Old 08-14-2007, 08:41 AM   #12 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
Back on topic: I think moving the R/E drop rates to 100% is way too much, but some boost would be nice. I went 1/8 on Ose, 4 of those times having TH2. Ose has a pretty large window, at times I spent a solid 7 hours camping before he popped, only to get no drop, and it was a bit disheartening. My friend went 1/11 on the R/E O. Kote, not counting the 8-10 claims he missed, it took him nearly a full week to get them, that's kind of extreme.

I guess at the same time it does make finally getting the drop a bit sweeter when it comes, giving your tv scree/pc monitor the bird, and warping out proudly.



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Old 08-14-2007, 08:49 AM   #13 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
Originally Posted by Jarre View Post
Oh great another Feba vs Mhurron bitching session.... and i thought the thread was going to be about drop rates... guys bitch somewhere else you keep spoiling thread after thread... it gets triing having to read through your crap to get to the actually content of the thread in question.
You can just blacklist them on you ignore list, the problem is that the forum code doesn't block what people quote in reply to the stupid shit they say, so you'll still see it.

ON TOPIC:

If everything R/E had a 100% drop rate, there would be no point in playing the game and nothing would be rare.





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Old 08-14-2007, 08:51 AM   #14 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
Stop the derail please? >.>



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Old 08-14-2007, 09:02 AM   #15 (permalink)
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Re: Can you change drop rate for rare/ex items to 100%
They boosted the rare/ex drops for subjobs recently, thats enough imo.



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