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Old 08-14-2007, 09:10 AM   #16
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Re: Can you change drop rate for rare/ex items to 100%

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Stop the derail please? >.>
my post wasn't a derail it was serious,


and a boost to the drop rate would be acceptable but 100% would cause issues.
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Old 08-14-2007, 09:24 AM   #17
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Re: Can you change drop rate for rare/ex items to 100%

Every rare/ex drop? No. I'm sorry but if going 1/9 on Lizzy is breaking your spirit then you may just want to quit when you're ahead.

However, greatly increasing the r/e drop rate on 21+ hour NMs (non-HNMs) would be nice. The two prime examples of this are Noble Mold and Stubborn Dredvodd. Stubby can take over 80 hours to pop and Noble Mold can pop like 3 times every couple of weeks and they aren't even guaranteed to drop anything. Then again, changing it would be a bit of a slap in the face to those of us that camped those NMs for days, weeks or months before we got that drop.
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Old 08-14-2007, 09:33 AM   #18
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Re: Can you change drop rate for rare/ex items to 100%

There are certain R/EX NM drops which should be 100%, but aren't. Take Joyeuse, for example. Is it a problem that it's a 100% drop? Probably not, given Charybdis' relatively low spawn rate (it spawns less often than Leaping Lizzy) and relatively high difficulty (it's much harder to successfully take down Charybdis than it is to take down Leaping Lizzy).

Mysticmaker might not be as difficult as Charybdis, but it's still requires a fairly high level player to pull it off. Moldavite Earring probably should be a 100% drop.

For any R/EX drop that *doesn't* have a AH sellable equivalent, I really don't see a reason why the drop rate shouldn't be 100%, even for some of the low level NMs like Carnero.
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Old 08-14-2007, 09:41 AM   #19
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Re: Can you change drop rate for rare/ex items to 100%

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Originally Posted by LyonheartLakshmi View Post
Mysticmaker might not be as difficult as Charybdis, but it's still requires a fairly high level player to pull it off. Moldavite Earring probably should be a 100% drop.
You don't have to be high level to do it. At 67 you stop getting aggro there so a party in the mid 50's could probably handle it fine. Mysticmaker has a pretty much 2h 15min pop timer so camping him is not hard. Compared to Charybdis, even on pop times alone, Mysticmaker is a walk in the park so I don't see why suddenly the Moldavite Earring should be guaranteed.

And in general:
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There are some NMs (like Eastern Shadow) that has such a weird spawn rate and with such a poor drop rate for the Vali's Bow, it isn't worth putting the time to camp for an item that might drop.
So don't camp it. If it's not worth the effort to you the item isn't worth your time so don't waste your time on it. Is it really so hard to understand? Sometimes you're just going to have to work at things, put your nose to the grindstone and do what it takes. If you're not willing to do that, you don't deserve the reward.
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Old 08-14-2007, 11:07 AM   #20
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Re: Can you change drop rate for rare/ex items to 100%

They shouldn't 100% all drops, certainly not HNMs, but an increased rate on some of them wouldn't hurt either.

Case in point, make Moldavite Earring or Valis' Bow 100% but sure as hell not Ridill.

It wouldn't kill them to improve drop rates on Relic Armor either. Maybe not 100%, but around 40-50% would be nice, especially since not every piece is even all that useful. I'm sure there are plenty of players out there who want it just for the sake of having another cool looking set of AF.


Moldy should be 100% There are still a lot of people camping it and the drop rate is piss poor. Rabbit Charm would be another good candidate too...
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Old 08-14-2007, 11:34 AM   #21
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Re: Can you change drop rate for rare/ex items to 100%

Why should Vali's be 100%? If it was, the value of Eurytos bow would be utterly destroyed. its the best RNG bow in the game still, SE clearly wanted it to retain its value and by not changing the drop rates, it keeps value.
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Old 08-14-2007, 12:07 PM   #22
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Re: Can you change drop rate for rare/ex items to 100%

I wish the game would keep record of how many times you killed X NM and even though you can kill it 1 time and get it first drop, ig you go 0/49 your next kill will be 100%.

Take me on Mysticmaker Profblix for example. 0/113
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Old 08-14-2007, 12:12 PM   #23
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Re: Can you change drop rate for rare/ex items to 100%

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Originally Posted by Onionsoilder View Post
I wish the game would keep record of how many times you killed X NM and even though you can kill it 1 time and get it first drop, ig you go 0/49 your next kill will be 100%.
Take me on Mysticmaker Profblix for example. 0/113
See like, damn man, you've earned that earring but that's not a good argument for making the drop 100%.

Some serious advice, never play the lottery.
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Old 08-14-2007, 12:13 PM   #24
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Re: Can you change drop rate for rare/ex items to 100%

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It wouldn't kill them to improve drop rates on Relic Armor either. Maybe not 100%, but around 40-50% would be nice, especially since not every piece is even all that useful. I'm sure there are plenty of players out there who want it just for the sake of having another cool looking set of AF.
There is a certain amount of ridiculousness to AF2 drops. My Dynamis linkshell has seen 1 Duelist's Chapeau. Ever. I think they've been running for nearly 2 years now. We routinely do Northlands runs where we nail every time extension, farm as well as we can with minimal wipes/downtimes, and leave with absolutely 0 AF in nearly 3 hours. Our last 3 Xarca runs have yielded a total of 1 AF, our last 5 Glacier have gone 0, 1, 0, 0, 2, 0, we usually have about 25-30 people per run. I understand that the pieces should be challenging to get, but holy crap. I'm currently 4th-5th in line for that hat(despite being pretty much the only RDM main of the top 5 people in line; ; ), and I honestly don't see me ever getting the hat due to it only dropping once a year.
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Old 08-14-2007, 12:21 PM   #25
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Re: Can you change drop rate for rare/ex items to 100%

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I wish the game would keep record of how many times you killed X NM and even though you can kill it 1 time and get it first drop, ig you go 0/49 your next kill will be 100%.
Take me on Mysticmaker Profblix for example. 0/113
screw bringing a thf you need Miss Cleo's Magic Chicken bones!
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Old 08-14-2007, 12:27 PM   #26
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Re: Can you change drop rate for rare/ex items to 100%

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I wish the game would keep record of how many times you killed X NM and even though you can kill it 1 time and get it first drop, ig you go 0/49 your next kill will be 100%.

Take me on Mysticmaker Profblix for example. 0/113
So, which GM did you insult? Maybe you shouldn't have questioned his sexual orientation :P
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Old 08-14-2007, 12:36 PM   #27
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Re: Can you change drop rate for rare/ex items to 100%

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Originally Posted by Onionsoilder View Post
I wish the game would keep record of how many times you killed X NM and even though you can kill it 1 time and get it first drop, ig you go 0/49 your next kill will be 100%.

Take me on Mysticmaker Profblix for example. 0/113
I'll take that figure as an exaggaration (sp). You serioulsy can't be 0/113 on Profblix, can you?

I've gone 7/7 with 5 consecutive kills the first round of camping for ls members and friends (We owned LoO that day), and 2 consecutive kills the 2nd round of camping (mine and my girl's).

Is it really that bad for some?

Granted I have TH2 + Thief's Knife but still ...

You know, maybe I can believe that number, I have gone 0/42 on LL in the past, before I decided my time would be better spent on buying Leaping Boots.
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Old 08-14-2007, 01:31 PM   #28
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Re: Can you change drop rate for rare/ex items to 100%

Main reason for 100% (or at least change it to a god damned force pop) is because of the obscene window for the shadows. Never mind that the PH takes 15 minutes to respawn, and there's only 2 I believe.

Seriously, at the very least more of the "lottery" NMs could be changed into force pops, with the pop items gained either from local mobs or a quest that you can only do say once a day/week and boost the drop rates a bit.

SE has a serious problem balancing effort with reward. Enough of the bull shit luck factor, seriously. It's a hell of a lot more fun and satisfying to at least know that you have a good shot at something rather than praying to lady lucky for even a remote chance of getting what you want for all your (hard?) work.


SE worries too much IMO about people possibly leaving the game or powerful items flooding the player base by making them very hard to get when really they're only making the problem worse.
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Old 08-14-2007, 01:43 PM   #29
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Re: Can you change drop rate for rare/ex items to 100%

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Main reason for 100% (or at least change it to a god damned force pop) is because of the obscene window for the shadows. Never mind that the PH takes 15 minutes to respawn, and there's only 2 I believe.
Seriously, at the very least more of the "lottery" NMs could be changed into force pops, with the pop items gained either from local mobs or a quest that you can only do say once a day/week and boost the drop rates a bit.
SE has a serious problem balancing effort with reward. Enough of the bull shit luck factor, seriously. It's a hell of a lot more fun and satisfying to at least know that you have a good shot at something rather than praying to lady lucky for even a remote chance of getting what you want for all your (hard?) work.
SE worries too much IMO about people possibly leaving the game or powerful items flooding the player base by making them very hard to get when really they're only making the problem worse.
Its the best bow and you can buy an ebow. It shouldn't be easy, If we make the best weapon easy why not sell ridills for 10k in jeuno?
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Old 08-14-2007, 02:05 PM   #30
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Re: Can you change drop rate for rare/ex items to 100%

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...why not sell ridills for 10k in jeuno?
Can you make it so RDM can equip that one? And if you remove the Rare part and leave it as Ex only then I want 2 of those to go please. (^-^)b
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