Originally Posted by Ziero |
| I don't think *any* JSE merit should be available to any other job besides the one it's specifically meant for. These abilities are supposed to help bring more variation to the jobs at endgame, which is why many of them are highly unique abilities. What they need to do is add more (useful) JSE merit abilities to *all* jobs, to be fair, while allowing another step towards actual unique character builds. |
Well ... I think if you need to help the jobs that need help the most, you're going to need to nerf the other jobs that are excelling atm. If you want balance, that's the only way, I'm sorry to any "fanboi" job classes I may have offended. Just adding more options to job classes that need help isn't going to change a damn thing. You need to hurt the status quo and make them change their ways.
Nerfing certain job classes do not need to be done directly either. They could be indirect "corrections" made, for example, by increasing the difficulty in the monsters in such a way they inhibit performance of certain job classes (creating a penalty system for them) The degradation need not be very dramatic. Just enough to scale them back in line with every other job class across the board.
Also adding subtle changes to certain jobs so that their effect as a subjob becomes nullified or reduced can bring about dramatic changes that can be applied more readily (Moving Ni to 38, for example) Of course, such a drastic change is not without huge consequences, but it is not impossible to make (Those that think it is are merely delusional)
In the end, however, change isn't going to come about as quickly as people think. Of course, it will only occur where S-E is hurting the most - their bank accounts. As more and more players leave, they will, of course, either need to figure out what made them leave in the first place or have to do a little soul searching and try to figure out what to do with the remainder that stayed behind for one reason or another.