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Old 04-28-2007, 02:35 PM   #1 (permalink)
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Will SE be adding more magic exclusives to various jobs?
Dark Knight has gotten a lot of magic-exclusives lately, enough to garner more attention to the job and desirability in the eyes of players. This is great for DRKs, but other jobs seem to be missing out on such job enhancements.

Red Mages have been talking about a lack of exclusive enfeebles, in addition to other spells, which does hold a bit of weight as BRD, COR, NIN, SMN share spells/abilities has or once did specialize in. Which the exception on BRD, no other class had Refresh before RDM and the only real exclusive spell RDM now has are the self Bar-spells, the En-spells and Gravity. While that seems like a lot of the surface, not all of it is commonly used.

White Mage loses out a bit to RDM in the fact that RDM has access to Tier IV White Magic. This isn't so much on an issue when it comes to PLD because they're not expected to carry all the weight of healing, just cure others and themselves to draw enmity. It is a big issue for WHM in the fact that Cure/Protect/Shell IV are more than sufficient for healing and PT protection.

BLM, SMN, NIN, BRD and BLU have lots of exclusive magic, so that's not so much and issue.

But BLM does suffer from the TP burn trend, so perhaps a set of spells could be created to make them an attractive invite to a melee-focused PT. I, for one, loved how, in FFIX Vivi and Steiner would team up to forge a magical melee attack that unleashed great damage upon a foe. Perhaps something like a very strong enspell for one-hit only.

Bard isn't lacking in spells, but job abilities are something they do lack. Perhaps they could be given some job abilities at lower levels to enhance thier musical talent.

Paladin has no magic they can call their own. The recent Rampart adjustment grants Stoneskin to the PLD and members in area of effect, which sparks an interesting question of why not give them the Stoneskin spell and Stoneskin II as an exclusive amoung other possible, protective magic.

Dragoons' wyverns have always been magical, but DRGs rarely have the opportunity to display their wyvern's healing talents. These abilities are triggered through spell and weaponskills, but not job abilities. Perhaps the offensive, defensive and balanced wyvern could get an extra, additional ability to enhance each function and possibly extend DRG's subjob options. Perhaps the creation of a job ability such as Lancet (an ability sorely missing from DRG), could allow the wyvern to perform additional functions.

Monk and Corsair are the only jobs to perform types of magic through job abilities. MNKs, being of strong mind could use their abilities to support, possibly allies or bring more harm to enemies. So far MNKs have been given the merit ability to give more HP to allies, but perhaps Chakara could be used to heal allies as well?

Talk of more abilities for Corsair is arguably premature until we see what the Group II merits are, but one thing that still feels lacking remains within Quick Draw. Dark Shot and Light Shot were granted alternative uses, and those two along with Wind, Earth and Ice Shot are commonly used. Fire, Water and Lightning Shot, however, aren't commonly used since enfeebles they'd function with aren't used often either. Perhaps those Quick Draws can be granted alternative functions just as Light and Dark Shot received them.

So, are more magic exclusives going to be given to jobs with magical abilities?





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Old 04-28-2007, 06:21 PM   #2 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
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But BLM does suffer from the TP burn trend, so perhaps a set of spells could be created to make them an attractive invite to a melee-focused PT. I, for one, loved how, in FFIX Vivi and Steiner would team up to forge a magical melee attack that unleashed great damage upon a foe. Perhaps something like a very strong enspell for one-hit only.
Or they could get off their asses and finally add Mystic Knight. Some BLM only party buff spells would be much appreciated though.


As for DRG's and their wyverns, I've often thought that DRG/BLM should be a viable combo, using black magic to spur on your wyvern to use elemental breaths and/or unique enfeeblements? Like maybe Burn Breath? Basically I'd like to see wyvern's use different "spell" breaths based on what the dragoon casts. Imagine Wyvern's buffing the DRG and/or Party!


I've got some ideas for quick draw too:

Lightning Shot: Added Effect Stun (could be VERY useful, should have a long duration)

Fire Shot: Maybe a forced berserk status? This would make a lot of mobs easier to kill but also more dangerous, which is right in line with COR's high-risk high-reward style.

Water Shot: I got nothing at the moment >- >


I can't think of any unique spells for PLD at the moment. (mainly 'cause I'm lazy and want to finish this post soon, I'll edit it later as I'm a very creative person)

However, I do believe PLD should gain access to the "na" line of spells, or at the very least be given a job trait that boosts curative magic power (WHM should obviously get this too). The reason I believe PLD should have "na" spells is because both WHM and PLD are "protectors". RDM may have healing magic skill, but only PLD and WHM are dedicated to keeping others alive.


That's it for now. I'll add more later as I think
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Old 04-28-2007, 10:04 PM   #3 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
Naturally, Fire Shot should give Plague status.

And Lightning Shot being Stun is a fine idea.

Water is fine, since it can be used to enhance the DoT of Poison. A rare situational buff, but a buff none the less. Fire/Thunder has no point however.



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Old 04-28-2007, 10:17 PM   #4 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
I would love to see more job-exclusive spells pop up, and the kind that are greater than 37 so no one else can have them with their subjob, either. Adds a bit of uniquness to each job. I love the idea that, for example, Red Mage is not "just another healing mage."



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Old 04-28-2007, 10:22 PM   #5 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
I think RDM is fine the way it is post-41.

I think there needs to be a weaker refresh at level 24(level BRD gets Ballad) so that they fit into their enfeebling/enhancing role much earlier.

Really, I think there is enough stuff out there to make RDM unique... with gear that enhance spikes and enspell damage. Even Merits was nice to RDM: They got Phalanx II, Dia/Bio III, and tier II enfeebals, a lot of variety. If you feel RDM is just another healing job, I'd say you should do some PvP or solo.



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Old 04-28-2007, 10:46 PM   #6 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
I don't. Everybody else and their mother does, though. I personally hate main healing. I want something for RDMs that's SO great, they don't want me just to main heal but for my other wonderful spell/skill.

I have yet to merit, but I definitely do love the Tier III/II enfeebs that we can get. Maybe it's greedy of me to want more, but I just don't want to be considered a curebot for the rest of my career.



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Old 04-28-2007, 10:54 PM   #7 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
Originally Posted by Malacite View Post
Or they could get off their asses and finally add Mystic Knight. Some BLM only party buff spells would be much appreciated though.


As for DRG's and their wyverns, I've often thought that DRG/BLM should be a viable combo, using black magic to spur on your wyvern to use elemental breaths and/or unique enfeeblements? Like maybe Burn Breath? Basically I'd like to see wyvern's use different "spell" breaths based on what the dragoon casts. Imagine Wyvern's buffing the DRG and/or Party!


I've got some ideas for quick draw too:

Lightning Shot: Added Effect Stun (could be VERY useful, should have a long duration)

Fire Shot: Maybe a forced berserk status? This would make a lot of mobs easier to kill but also more dangerous, which is right in line with COR's high-risk high-reward style.

Water Shot: I got nothing at the moment >- >


I can't think of any unique spells for PLD at the moment. (mainly 'cause I'm lazy and want to finish this post soon, I'll edit it later as I'm a very creative person)

However, I do believe PLD should gain access to the "na" line of spells, or at the very least be given a job trait that boosts curative magic power (WHM should obviously get this too). The reason I believe PLD should have "na" spells is because both WHM and PLD are "protectors". RDM may have healing magic skill, but only PLD and WHM are dedicated to keeping others alive.


That's it for now. I'll add more later as I think
Mystic Knight are knights that can cast magic on their swords to perform attacks with the power of the spell for several rounds. In my opinion, that's like a red mage with their en-spells.





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Old 04-28-2007, 11:08 PM   #8 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
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I don't. Everybody else and their mother does, though. I personally hate main healing. I want something for RDMs that's SO great, they don't want me just to main heal but for my other wonderful spell/skill.
I'd hate to sound rude, but in exp you can't be everything ;/. I believe that is why you can change jobs in this game.



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Old 04-28-2007, 11:13 PM   #9 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
Originally Posted by Legal Fish View Post
I'd hate to sound rude, but in exp you can't be everything ;/. I believe that is why you can change jobs in this game.
Nah, that's not really it. I'm just sick of being the Pink Mage, and I guess taking it out on you guys. It would be nice to get to be Red for a change.



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Old 04-28-2007, 11:42 PM   #10 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
Originally Posted by Legal Fish View Post
Naturally, Fire Shot should give Plague status.

And Lightning Shot being Stun is a fine idea.

Water is fine, since it can be used to enhance the DoT of Poison. A rare situational buff, but a buff none the less. Fire/Thunder has no point however.
Yeah, Fire and Thunder Shot really do nothing at all, I can certainly see Thunder Shot being a Stun. Only thing is I don't want any other shots to end up doing no damage like Light and Dark Shot no longer do.

Right now, my Water, Fire and Thunder Cards sit in my MH unused. They just really need a more practical application, though I suppose you do have a point about poison for Water Shot, its really just not the enfeeb I look for in most situations.

Aside: if RDM/WHM is Pink Mage, then wouldn't RDM/BLM be a Brown Mage? Brown Magic does exist within the game and I have no desire to see a job that specializes in it. At least it explains why there are no toilets in the game.





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Old 04-29-2007, 01:29 AM   #11 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
Originally Posted by Aksannyi View Post
Nah, that's not really it. I'm just sick of being the Pink Mage, and I guess taking it out on you guys. It would be nice to get to be Red for a change.
But what is a red mage other than a watered down whm/blm combo with good enfeeble skills, refresh, gravity and fast cast?
If you get in a pt with a whm, you can easily enfeeble, backup heal and cast a nuke ever now and then, what more is a Red Mage to be?

If you don't want to be "pink", I would gladly sign a petition getting SE to restrict the tier level of cure spells given to RDMs. That would benefit me, a white mage, very nicely and you could go back to being something other than a main healer~

P.S. I love inviting rdms to parties, not for healing, but so I can be refreshed and they can waste their mp with enfeebles instead of me.



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Old 04-29-2007, 04:31 AM   #12 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
PLD could benefit from an MP drain, spikes magic - Shining Spikes, Lvl 40?

WHM should definitely be given an increased movement speed on target(only party member) spell - Feather, Lvl 54?

I hate it when RDMs moan about the spells they want, as if they arent currently the best soloer in the game, and when they moan about having to be main heal in a pt, they need to go get themselves a new job...cos RDM is kinda the perfect healer when you cant get a WHM
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Old 04-29-2007, 05:06 AM   #13 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
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Only thing is I don't want any other shots to end up doing no damage like Light and Dark Shot no longer do.
That's why I said "Added Effect"


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Mystic Knight are knights that can cast magic on their swords to perform attacks with the power of the spell for several rounds. In my opinion, that's like a red mage with their en-spells.
No, it's en-spells on roids. lolRDM >.>

My point about that statement is that job would be all kinds of fun, and could be added as another DD and/or Tank, depending on SJ and what Spellblades you use. God, I just really really freaking want spellblade again ; ; And we still don't have a job with A+ enhancing, so we could end up with an enhancing magic specialist who can tank and/or DD (preferably both)


No comments on the wyvern magic yet though =/


Oh, and I think RDM should be given "Regain" as a spell. Currently it's one of the item-only buffs that can be gotten in either Salvage or Besieged, but it looks like SE thought of my TP-refresh idea before I could post it @. @
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Old 04-29-2007, 05:43 AM   #14 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
Originally Posted by MaverickDFZ View Post
I hate it when RDMs moan about the spells they want, as if they arent currently the best soloer in the game, and when they moan about having to be main heal in a pt, they need to go get themselves a new job...cos RDM is kinda the perfect healer when you cant get a WHM
There's that old wordage again. When's the last time you saw a rdm solo 7-10k/hour? Rdm soloes well, but it soloes very slow. To the point of it being a hobby, rather than anything practical.

Rdm are a wonderfully unique job atm. But nobody cares what the snowflake can do when we know that it main heals better than WHM.



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Old 04-29-2007, 04:22 PM   #15 (permalink)
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Re: Will SE be adding more magic exclusives to various jobs?
I have an idea that SE could easily use to give a good use for Water Shot:

If Water Shot increases the potency of Poison, they could give COR only bullets that inflicted poison, something high, like 10/tick, like Poison II. That way, the COR could switch to his poison bullets then Water Shot afterwards.

Another thing you could do for Water Shot is make the effects of Acid Bolt "water" based and have it increase that effect... though that would involve the COR working with another RNG or THF(or WAR).



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