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| | #16 | |
| Senior Veteran Iron Emblem of Service | Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner? Quote:
Legal Fishes idea of tying the Avatars performance to the SMN's stats sounds like a good idea as well, except make it just happen instead of being a job trait or ability. +INT increases their damage for instance. (Give SMN a reason to put on pants in the morning). | |
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| | #17 | ||||
| Veteran Member Allied Ribbon of Glory | Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner? Quote:
Although your suggestion would cause more problems when perpetuation cost is already very low - you can gain mp fairly slowly with Carby out with the right equipment, I think, but you could gain it pretty darn fast if you had 3/tick innate refresh on top of gear, sanction etc. Lower perpetuation costs aren't subject to that kind of abuse because they can't be reduced below 1 by any possible combination of gear (IIRC) and therefore the maximum net mp gain you can get while an avatar is out is determined by gear and sanction - and since it's already possible to get Carby to 1, he wouldn't benefit at all. Quote:
In any case, BST is a quite decent DD in its own right, while SMN is rather pathetic without their pet, so I don't think it's unfair for SMN to have a better pet in some ways, any more than it is for PUP (or conversely, for DRG to have a worse pet). Quote:
I'm sure some parties will still invite a SMN and no other healers, or coddle BLM, BLU and even RDM that refuse to help out with healing even when the SMN is low on MP. But you can't expect SE to unilaterally change player behavior (especially not with a change that *improves* the effectiveness of the current behavior). You can always ask what's in the party before joining it, or form your own parties to have more control over what combination of jobs you end up with. Quote:
In fact, maybe we should pull back from this whole issue and ask first: does SMN need further improvement at all? Aren't they already a pretty useful and powerful job? Are a lot of SMN facing parties or HNMLS that don't want them because the job is too weak? It may be natural to want more goodies for your favorite job but that doesn't make it good game design to hand them out. With the BP split and the introduction of Diabolos, SMN have gotten a lot of improvements already in the past year or so. It's also possible that a new avatar is already in the works as part of the continuing TAU storyline, and therefore they're reluctant to improve SMN more until after they see the effects of introducing it. Several jobs have more abilities than they can use at once, either because of shared timers, limited stackability, casting times, MP costs, blue magic setup points, or some combination. So they have to make choices about which ones they're going to actively use, and not try to do everything at once. MP costs used to be less of a concern for SMN than the BP timer, but now maybe they need to think more about the MP they're spending on a BP in addition to the timer. It may not be optimal to use BPs as fast as possible in all situations now that "as fast as possible" is so much faster; I don't think that's necessarily a problem with the job, but a way players need to look at the situation and decide whether using a BP is better than not using one, given the circumstances (pt setup, mob type and level, position in the chain, etc.)
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH75 All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete | ||||
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| | #18 | ||||||||
| Pyro-Medic Super Moderator Brass Ribbon of Service Join Date: Nov 2003 Location: Los Angeles, CA
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My Mood: | Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner? Quote:
+40 mp per minute more doesn't do much for smn. In one minute we would get 60 MP. Most blood pacts that are worth using cost upwards of 108+. All level 70 blood pacts are somewhere around 162 or 168 I don't quite remember because there is still a delay to use the blood pact, and you need to really use the blood pact at around 180 or risk not using it at all. Quote:
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Aerial Armor and Earthan Ward both cost 100+ to use, that's 2 cure 3's at 90 mp total or 4 cure 2's. The damage mitigation is very minimal, and it only at maximum covers 250 hp's worth of damage. If you have anyone subbing /nin or is a ninja they don't want aerial armor, their utsusemi is a lot better than blink. A lot of attacks go through blink. Noctoshield doesn't absorb as much damage as Phalanx nor does it last as long, so it's not worth using. Quote:
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Not in exp or merit parties. Maybe if your fighting against Colibri's since they reflect magic, a physical blood pact can get through where magic fails. SMN are able to fight easy prey, or decent challenges without resorting to 2hr's that's true, but what exp/merit party would want to fight easy prey or decent challenges? Quote:
This would take 10-12 minutes. That is without any resists. Most sky gods die in less than 6 minutes. (just an arbitrary # I threw out there) I drop to maybe 700 mp before the sky god's dead. I think that most sky LS's would rather substitute another job in that can do either more damage, or focus on curing. Or they can just stick whm's outside of the alliance and have them cure them. Quote:
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Things that should be considered / fixed / addressed.
Last edited by Omniblast; 04-13-2007 at 04:35 PM. | ||||||||
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| | #19 |
| Veteran Member Allied Ribbon of Glory | Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner?
I played SMN to 40 before the BP split and I didn't think it was a broken job then. There were and still are some specific broken BPs, but Thunderspark was out-MBing BLMs all through the jungles, Garlaige and CN (when we had a compatible skillchain), and I frequently got WS-like damage out of Tail Whip and Double Punch. Considering most melees at that level take a lot longer than a minute to get 100 TP, I think that's pretty good, in addition to the job's other functions (and I wasn't even high enough level to have the "good" damage BPs). I had Fenrir (which I used mainly for Lunar Cry and the occasional worm soloing), but not Diabolos (don't remember if he was summonable at the time). Maybe player perceptions of the job vary from server to server - I've never seen a party or LS suggest that SMNs couldn't pull their weight in anything from exp to endgame settings (I wish we had more SMNs for Dynamis; you may not think much of Noctoshield but having tanked Hundred Fists with and without it, I want a SMN in my party if I can get one). Even back when I leveled it (when there was only one BP timer and skillups came very, very hard - and didn't do much good anyway) it didn't face nearly the prejudice that PLD, DRG, THF and several other jobs do even after multiple rounds of improvements. Let alone PUP, which seems to really *be* an incomplete broken job against any mob stronger than T.
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH75 All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete |
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| | #20 | |
| Pyro-Medic Super Moderator Brass Ribbon of Service Join Date: Nov 2003 Location: Los Angeles, CA
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My Mood: | Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner? Quote:
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| | #21 |
| The Strongest Pokemon of All! Brass Ribbon of Service Join Date: Dec 2004 Location: Cerulean Cave
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| Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner?
I always thought SMN would benefit from a drastic reduction in Blood Pact cost, if not outright elimination of the cost. S-E kept saying they wanted incentives for SMN to keep their avatars out, well, Perpetuation costs in combination with Blood Pact costs keep things prohibitive. Getting rid of(or reducing) one will make the other more manageable.
__________________ "I long to demonstrate my power to the world!" |
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| | #22 |
| Dictionary Allied Ribbon of Glory Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner?
Omniblast, I don't get your stance. You disagree with Karinya but say the same thing? Karinya says: Auto-Refresh 2 is bad because it'd just encourage more smn main healing, and that reducing perp costs would be better. You say... the same thing? I must have missed something. Oh well, moving on. BP mp costs seem to suck, I would like to see them lowered. It seems ideal that SMNs can't just use both abilities every minute, but the fact is... the mp cost is so great, that most SMNs seem to only use one a minute, if that. My last SMN did nothing but Predator Claws. I never saw him use a :Ward. So in the meantime, they use all their extra mp to... cure. I like the tp->mp idea, too.
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| | #23 | |
| Veteran Member Allied Ribbon of Glory | Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner? Quote:
Rages are a bit more problematic since their damage/MP ratio is already at or above that of nukes (IIRC), and they have very low hate for the SMN. The fact that MP concerns can force moderation of the high-end Rages (especially while you're trying to do something else at the same time) isn't really a problem IMO (as I outlined above, there is no inherent right to be able to do everything your job is potentially capable of all at once). The fact that you *can* use more BPs faster doesn't mean you *have* to, or that it is a good idea in all possible situations (especially the DD-heavy parties that are so common today). I'm just concerned that any change in SMN that can be used to throw more cures will be used to... throw more cures, and if the job needs anything, that is definitely not it. Hence why I'd like to see changes (if there are any) targeted at more use of avatars: lower perp costs, lower costs and/or improved effectiveness for some BPs, less level-nerfing of avatar normal attacks against exp targets and HNM all seem to me like good ideas. Auto-Refresh II does not.
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH75 All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete | |
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| | #24 | |
| Fan of Murphie Allied Ribbon of Bravery Join Date: May 2006 Location: Largo, FL
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| Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner? Quote:
Does SMN really need this Auto-Refresh boost for it to compete with other mage jobs? Are there certain activities that SMNs tend to get excluded from that adding this Job Trait would help get them included?
__________________ Lyonheart lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier Fishing 60 Lakiskline Bonecrafting 100.0+3+3, Leather 60+2, Woodworking 60, Alchemy 60 Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11 Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork | |
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| | #25 |
| Nekoai Nanashi Allied Ribbon of Glory Join Date: Dec 2005 Location: Dumfries, Virgina
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My Mood: | Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner?
I think its more to help summoner be a summoner and not a TP burn whm when a brd and/or rdm is in the party. Smn just isn't unique as it should be(read: played) these days. To get to the point, I believe that smns should only loose 50% of thier mp to bring an avatar out with a bigger casting(not recast) timer, along with no prep cost, but they aren't aloud to cast any spells while an avatar/spirit is out. And any refresh effects aside from auto refresh are negated and counts as a ACC/ATK bonus to the avatar with the amount of refresh equlaing to a +1% boost. Idk though, just a crazy idea >_>; |
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| | #26 |
| Pyro-Medic Super Moderator Brass Ribbon of Service Join Date: Nov 2003 Location: Los Angeles, CA
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My Mood: | Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner?
I did comment before on a thread for an improvement to SMN, but alas it's lost with all the garbage and ideas that people have put out. I do think that is the most obvious reason why they do not do anything to SMN now. Too much bitching and complaining from the community. (scroll up to see all the people bitching and complaining) At this point they don't have a clear definite direction to their answer. To their "fix". At this point, there is none. If your wondering why my response is so confusing. I'm trying to satisfy everyone at once. It rarely works out. Finding win-win situations are quite difficult. This was only a quick and dirty suggestion to "fix" smn. By no means would this be a final solution. People being unsatisfied and suggesting other "fixes" should post to their own threads. I was suggesting Auto-Refresh II as a quick and dirty fix. Maybe through testing they find that this method works. Maybe they won't. |
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| | #27 |
| Member Bronze Ribbon of Service Join Date: Jun 2006 Location: Read my blog
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| Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner?
Oh, and I forgot one of my better ideas for SMN. This one I thought about when I considered the poor rewards for the quest "Waking the Beast", which are pretty bad for an awesome quest. They are weapons that have latents that only turn on when you have that avatar in your party/alliance. Now I think this should go both ways. Avatar Weapons When a Summoner is in a party with a character who is using the corresponding weapon of their avatar(for example: Ifrit's Sword), the Perp Rate of that avatar will drop. Tier 1 Weapons drop the Perpetuation Cost by 2. Tier 1 Weapons are the optional rewards received from the Trial quests. Tier 2 Weapons drop the Perpetuation Cost by 3. Tier 2 Weapons are the rewards received from the Waking the Beast quests. These bonuses do not stack with each other. Example: If two party members have Ifrit's Blades, the Perp Rate is only dropped by 2. Example 2: If one party member has Ifrit's Blade and another has Ifrit's Bow, the Perp Rate is only dropped by 3. A Summoner may benefit from his own weapon. Example: If a Summoner is using Carbuncle's Pole, he will receive Perp Rate-3(which is the same as a HQ Light Staff). I think this change would put some serious interest in some of these rewards and SMN in general. Perhaps with other changes I've said, a SMN's avatar can take part in melee more often.
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| | #28 |
| Made of Awesome Brass Ribbon of Service Join Date: Nov 2004 Location: Idaho
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My Mood: | Re: Would SE consider adding in Auto-Refresh II as a job trait for Summoner?
Howabout just some buyable SMN JSE w/ Refresh effect like BLM and WHM get? Vermi sucks because it gives no other beneficial stats, and everything else is EX. Not all of us have time/connections for a YYR.
__________________ Red Mage ~ White Mage ~ Summoner ~ Black Mage ~ Beastmaster ~ Samurai ~ Paladin ~ Blue Mage Windurst-Tarutaru-Ragnarok Windurst: ★Rank 10★ | San d'Oria: ★Rank 10★ | Bastok: ★Rank 10★ Zilart: ★The Last Verse★ | Promathia: ★The Last Verse★ Aht Urhgan: ★Eternal Mercenary★| Assault: ★Captain★ Goddess: Fate In Haze | Campaign: Moonlight Medal Crystalline: ★A Crystalline Prophecy (Fin.)★ | Moogle: ★A Moogle Kupo d'Etat (Fin.)★ Someone make me a signature pic please, I suck at art. |
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