| Quote: |
| Now, SE has to take this mold which is barely developed... it ignores players(and each other) for the most part and attacks at random... allow it to understand the "Call for Help" status(sometime ignored in every facet in the game previously), allow it to "link" with players, allow it to read the level of the player, and finally gain battle stats when previously was a nothing but a speaking role. |
Well....
Wouldn't it be more something along the lines of...
Creat a dummy variable, if the mob has been CFH on it is a 1, if not, it is 0.
If any mobs that have that CFH variable =1 that wander within aggro range, the guard tosses out a Burst II with a .5 second casting time.
Or heck, screw that. the guard tosses a Warp II onto the mob, instantly sends the mob back to its starting location with no aggro, unclaimed, full hp, and all that stuff. Give the Warp II an instant cast time, and make it unresistable.
Now there is no placeholder killing, the system should not be abused. The monster is sent back to where it came from so Goblin Bounty Hunters can't be killed by guards so that fish botters can fish, and so on.
I think that's actually a pretty good idea.