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Old 03-29-2007, 02:20 AM   #1
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Will SE ever reduce the amount of EXP it takes to get to 75?

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Old 03-29-2007, 02:39 AM   #2
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

I have to admit, as well put as your suggestion is, I don't really see the need. 75 isn't that hard to get, and 600k exp isn't that difficult to get through. Most decent parties get far more than 2k per hour, and once you move into the 50s, you're looking at much faster exp than ever before.

I managed to level two subjobs to 40 and 42, and RDM to 73 in five short months of not really playing all that often or pushing all that hard. As we saw from the ToAU launch, players who did push can do it far faster. Why should we make this process even easier?

Plus, they already cut down the amount of exp required to get to 75 once before.
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Old 03-29-2007, 02:48 AM   #3
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

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Old 03-29-2007, 02:49 AM   #4
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

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Originally Posted by Murphie View Post
Plus, they already cut down the amount of exp required to get to 75 once before.
Feba acknowledged that and mentioned it...

Edit: Ooops, Feba beat me to it. heh

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Originally Posted by Feba View Post
SOLUTION: Reduce the amount of EXP needed to 75.
PROS:
-SE already has the ability to change EXP needed, as previously done.
Anyway, I can already imagine most of the 75's now...."I'm better than you because it took me more experience points to get to 75."

:rolleyes:
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Old 03-29-2007, 02:55 AM   #5
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

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Originally Posted by Feba View Post
If you'd read my entirepost, you'd realize I know this.
I have to admit, I dozed off at one point. It was a lot to read. My apologies.

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Yes, for someone who spends a lot of time online, and enjoys leveling, such as yourself, 75 isn't that hard. My main point is, why in the world does it take more time to get 75 than it does to do endgame things? Shouldn't 75 be MORE challenging than the road to it?
Who says it takes less time to do endgame things? Most folks that I know who have been doing "endgame things" have been doing them for years since attaining 75. Nothing comes easy just because you've reached level 75.

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Would it make sense for AV to be a pushover, after going through all the hassle to spawn him? Would it make sense to make sense to spend hundreds of gil on a relic weapon, only to have it be WORSE in stage 4 than in stage 3? Would it make sense for Kirin to be easier than the other four gods?
No it wouldn't. And they aren't. Just as being 75 doesn't magically make everything easier. You still have to merit hundreds of thousands of exp, do seemingly-endless runs of Dynamis, or god camping, or sky farming/popping, etc. It doesn't just happen.

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None of those make sense, so why does having the path to 75 being more difficult than the actual activites at 75?
The only difficulty in reaching 75 is the amount of time it takes. And as we've already established, it doesn't take all that much time if players are focused. Why should it be easier for people who aren't to get there? It's already not hard. Why make it easier?

Quote:
Even assuming a player gets 6k EXP per hour, and parties two hours per day, that's 50 days of leveling alone, not counting quests, missions, etc.
FFXI is a business. Each month that a player is paying is more money for SE. Plus, what's the point of making it easy to get to endgame, and thus, in some players' minds, "beat" the game? I'd say 50 days is a pretty reasonable time-sink.

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SE has been working hard to open FFXI's endgame up more to casual players, so why haven't they made it significantly easier to get to endgame?
They have?

edit: I know you have this crazy idea that I spend my entire life online, but it's simply not the truth. While I may be "online" more than your average player, I'm not online constantly, and I'm most certainly not logged into FFXI even half as often. If I can do it in so short a time, I see little reason why someone else who actually wants to get to 75 (and not just dick around in the middle levels like so many people do) can't in a reasonable amount of time.
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Old 03-29-2007, 03:07 AM   #6
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

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Old 03-29-2007, 03:12 AM   #7
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

So, all these players with level 75 jobs who are living the good life, and reaping the rewards of being able to log in for a few hours every few days and have fun, right? They are doing this, because they earned it by leveling through all that exp that it takes to get to 75. Why should someone who didn't do that receive the same benefits?

There is a cost to getting to do these "fun" and "easy" things. It's all a matter of figuring out if you want to pay it. Thousands of other players have, so why can't you? (This is the general you, not you in particular.)

It's all a matter of opinion, really, this "Is it too long/not long enough/just long enough" business. Ask any random group of people and you'll get an equally diverse number of answers. If it's possible to achieve 75 in a few months of play, then I don't really see the big deal. That's not much slower than most MMOs on the market today, and if I recall correctly, one of the main complaints FFXI players have against other MMOs is that it's too easy to reach the level cap.

So which is it?
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Old 03-29-2007, 03:22 AM   #8
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

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Old 03-29-2007, 03:40 AM   #9
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

There isn't a "small amount" of people with 75s. Ask anyone at endgame.

The idea that you wouldn't have to do the work to obtain the benefits of being 75 is even more insane. Cost/Benefit. It's a pretty simple concept.

You obviously aren't talking to the same people I am. All I see are complaints about graphics and how fast one gets to the level cap in other games.
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Old 03-29-2007, 03:45 AM   #10
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

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Old 03-29-2007, 04:04 AM   #11
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

My reading comprehension fails this early in the morning. Sorry. I don't see what people not having every job at 75 has to do with anything though.

You think it's a lot of work to get there. I disagree. I certainly don't feel that you have to work and work and work and work.
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Old 03-29-2007, 04:06 AM   #12
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

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Originally Posted by Murphie View Post
So, all these players with level 75 jobs who are living the good life, and reaping the rewards of being able to log in for a few hours every few days and have fun, right? They are doing this, because they earned it by leveling through all that exp that it takes to get to 75. Why should someone who didn't do that receive the same benefits?
There is a cost to getting to do these "fun" and "easy" things. It's all a matter of figuring out if you want to pay it. Thousands of other players have, so why can't you? (This is the general you, not you in particular.)?
Well cant that be said about all the extra S.E has implemented over the years. Exp scrolls, besieged, exp reduction in total, More exp gained from raises, more exp gained because we have the reraise2 item, Empress rings, Npcs. More exp from groups that have more then 1 member, more exp per mob went up slightly, sanction.

You see you can use that excuse that the 75 before didnt get an easier ticket to 75. Then again i didnt have all this when i took war an drk to 60, or nin to 70. Not to mention my subs all being 37, An a good chunk of it wasnt around when i took bst into the 60's.

So how can you argue unfair. When the exp has been played around with for the better part of 3 years?

By the way grats on gaining those lvls. By the way what were those subs, whm ab blm? Big deal you took a popular class an subs to a decent lvl. In what averages out to be 31 lvls a month. 15.5 lvls every 2 weeks, or 7.75 every week or 1.107 a day..

I say its time to rethink the exp formula..
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Old 03-29-2007, 04:11 AM   #13
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

I wasn't boasting. I was showing that someone with fairly average play times can level a job to 75 in a reasonable amount of time. ._. I certainly wasn't looking for a pat on the back. Thanks for completely misconstruing that though.
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Old 03-29-2007, 04:19 AM   #14
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

It took me about 18 months to get to level 75. Partly that's because I don't have a great deal of time to play, partly it's because I wasn't in any particular hurry to get there and played a few different jobs to various levels, took time to do missions, quests etc. Did it bother me? Was I gnashing my teeth in frustration that I wasn't an elite lvl 75? Nope, not one bit. There are people on my ls who have been playing for 2 years+ and still don't have level 75 jobs, are they bothered? Nope, they level when they feel like it and do other things when they don't.

At any level of the game there are things to do besides grind, if people are so obsessed with getting to lvl 75 that they skip them then that's there own fault.

Anyway, casual players would have just as hard a time doing end-game stuff as they would grinding. Limbus, sea, sky etc all require significant amounts of dedication to be able to access in the first place. Dynamis requires you to be able to get into a linkshell and commit of 3~4 hours play time to get anything out of. Assaults you can do at 60 anyway.

So to summarise, I see nothing wrong with the system as it is, people who can't enjoy FFXI and lvl 30 are unlikely to enjoy it at lvl 75 in my view and are probably better off looking elsewhere.
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Old 03-29-2007, 04:22 AM   #15
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Re: Will SE ever reduce the amount of EXP it takes to get to 75?

i wouldnt mind s-e dropping 100k exp off the path to 75 (so long as they gave my 75 jobs, 10 merits each, and adjusted the levels of my others.).

I like the being logged in and getting exp idea, there would be my bst etc to 75 w/o work.
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