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Old 03-14-2007, 08:08 AM   #16 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
I agree with Raydeus, raise the level cap to 50 or 99 atleast. Raise the subs to 50 or 49.

I have no idea why they even though of leveling to 75 as the "maximum" 75 is such a odd number. Other mmorpg's go to 99 or 128 or 256. (the 128 and 256 are from Asheron's Call.)
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Old 03-14-2007, 08:10 AM   #17 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
The best thing to do would be to cause another leveling spree.

The best way to keep people leveling is release new jobs consistantly. Remember TAU launch? three jobs, caused huge leveling sprees at every level range.

Imagine what SE could do even releasing just one or two new jobs every 6 months. Keep people leveling consistantly. Would have a lot of troubles with balancing and such though...



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Old 03-14-2007, 08:16 AM   #18 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
Originally Posted by Murphie View Post
Yeah, it's pretty frustrating, but all this system would accomplish would be to delay this frustrating experience by a few levels. So instead of the invites drying up at 38, they'd dry up at 40. It wouldn't drastically change anything, but just change the status quo slightly.
Originally Posted by Nazo
One idea I had to alleviate this problem was giving a 'support job mastery bonus' to level 75 players whose support jobs are higher than the requisite 37. Perhaps a small boost to certain stats depending on job combination starting at level 40 with an incremental bonus every 10 levels.
Unless I misunderstand what the OP suggested, the idea should benefit all the way to level 70 as subjob levels.

As for myself, I enjoy the process for leveling multiple jobs in this game, regardless of reaching level 75 or not ^^' Some of those post level 37 WS, magic, JA, or Job trait for different jobs are awesome :D



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Old 03-14-2007, 08:17 AM   #19 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
Raising the level cap wouldn't really work at this point. Relic, Merits, HNM, missions, ever since ROTZ have been designed for 75s. If you raise the level cap, you're gonna cause a LOT of problems. It's possible, yes, FFXI used to be capped at 50, but SE has said that they plan on never raising the level cap again.

Raising the sub limit could though. Say, a series of quests at 75, Sub-Genkais. The first one would be 37->40, then 40->45, 45->50, 50->55, 55->60, 65->70 and 70->75. Of course, these would be ineffective as soon as you drop to 74 or such, as to not give 75s a huge advantage lveling other jobs. Could make it a cross between merits, genkai, and gobbie bag

Would be terribly overpowering for some jobs though. And that's really the problem.



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Old 03-14-2007, 08:20 AM   #20 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
I guess I did miss that. But again, is the problem of people with level 37 jobs so bad? Some people only want to have one 75. And some folks want to have tons. Those people are generally the ones you see partying at the middle levels over and over again. And that's cool with me.

Yeah, the drop off at 37 kind of sucks, but it doesn't last forever (or really, more than a couple of levels).
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Old 03-14-2007, 08:28 AM   #21 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
or, give some sort of reward for getting multiple jobs to 75. Nothing big, but enough that people want to level. Say, at 75, you can get a "Mastery" quest, each job has a seperate one, where you must pass a series of questions about your job, get a testimony, and have it be sort of a repeat LB5, but against a mime character or such. (And of course, PLDs would simply do nothing.) I'm unsure of exactly how to make this different from G5, but i'm sure SE could think of something.

Alternatively, give omething a lot of jobs have been wanting for awhile, as a mastery quest, job specfic quests hat aren't AF. DRGs could solo a dragon, WHM could have to heal a bunch of NPCs fighting against a bunch of other NPCs...

Actually, make it our job doing it's role, in various BCNMs. Such as, for DRG, you'd get sent to take out some dragon pestering citizens in Balgas Dias, or for BRD you'd have to give a bunch of NPCs the spells they want (have them /say it) in a set amount of time or something interesting.

For the certificates, make them furniture, and have bonuses to your character when they're in your house, similar to the crafting bonuses.

WAR could give +1% double attack, WHM a 1HP/tic regen, MNK a Subtle Blow+
BLM +5% MP, RDM a weak fast cast, THF a weak TH

Stuff that would help jobs enough that people would want to level the jo to 75, and get a reward for it, but without being terribly overpowering.



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Old 03-14-2007, 08:30 AM   #22 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
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guess I did miss that. But again, is the problem of people with level 37 jobs so bad? Some people only want to have one 75. And some folks want to have tons.
It is kinda. Right now I am focusing on Dragoon, I just love everything about that job, and I don't have much time or inventory space, so I want to focus on it, get it up to 75 and one or two sets of gear, get rid of the stuff I don't need, and then start meriting it and raising another job.

So yeah, I want to raise other jobs at some point past lvl 37 like war, drk, sam, mnk, and probably smn, corsair looks pretty interesting too, but I can't really do that unless there are other people lfg with me.

You can't count on your LS to provide static parties forever, sooner or later they will have the jobs they want to level past you and you'll be just stuck.





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Old 03-14-2007, 08:32 AM   #23 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
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For the certificates, make them furniture, and have bonuses to your character when they're in your house, similar to the crafting bonuses.

WAR could give +1% double attack, WHM a 1HP/tic regen, MNK a Subtle Blow+
BLM +5% MP, RDM a weak fast cast, THF a weak TH

Stuff that would help jobs enough that people would want to level the jo to 75, and get a reward for it, but without being terribly overpowering.
I like!!!!!! I never thought of furniture with job traits! Awesome idea!





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Old 03-14-2007, 08:32 AM   #24 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
Why should other people be forced to change the way they want to play so that you can get more parties?
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Old 03-14-2007, 08:44 AM   #25 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
Other people shouldn't be forced to change anything, but they should be encouraged to level. its not about them not wanting multiple 75s, it's a fact that fewer people leveling is a vicious circle.



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Old 03-14-2007, 08:49 AM   #26 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
But they are already encouraged to level. To 37 several times, and at least one job beyond that if they want to participate in parts of the game after that.
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Old 03-14-2007, 08:52 AM   #27 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
The slow-down even from 40-50 would pretty much break the deal for me. If level caps raised, and I had to go back to boring ass White Mage (for summoner) and Warrior (for my eventual dragoon) I do believe I'd just give up on the mess.

Granted, it might be a little slow past 37, but I'd rather have bonuses implemented for levelling your subs further, not cap raises where I *have* to go back to it. White Mage will probably end up in its early 40s so I can do all the teleports, but Warrior is done when I ding 37. And if I do Thief, the same. I'm not a fan of either job. Samurai may or may not go higher, if I decide to sub it.

Also, the horror of going 75 > 100. It's slow enough for those of us who don't enjoy staring at our screens 7 hours a day. Wouldn't that be a tad much?



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Old 03-14-2007, 10:03 AM   #28 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
I only said raising the cap to 100 as a joke, eh?


I'd be much more interested in the capless skill from sub really.

Being PLD/RDM and being able to actually Enf mobs I'm fighting would be awesome-wosome. ^^



Edit > Or RDM/PLD with Spirit Taker and Retribution. ^^v



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Old 03-14-2007, 10:22 AM   #29 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
Or maybe RDM/PLD if the sword skill cap can be higher, sound interesting XD

added:
Oops, did not see that edit from above ^^; If skill cap can be raised, PUP/MNK maybe nice too :D



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Old 03-14-2007, 10:57 AM   #30 (permalink)
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Re: Would you consider giving incentives to level support jobs past 37?
whats with all the 'what do i get if....' attitudes?
can we get anymore hand outs already?

from the old XP system compared to now. xping is so much easier. it just goes to show that, no matter how much you try to please people, it'll never be enough. now we want rewards to level something past 37. give me a break.

i mean, if you dont want to level your sub, then dont.
i agree with murphie in that whats so bad?

i dont see it.

if you want to level past 37, then do so because you like playing that job. maybe it can be your 2nd main, 3rd main, or w/e.
why does everything we do in ffxi now have to be rewarded? this sort of thinking will never be satisfied. next we'll be asking for some sort of refund on your chocobo fees because it ran away from you. not fair!!!

if you arent happy with your job now, then play something else. SE isnt responsible for how much you like the job YOU chose. if you need some sort of incentive to level something past 37, then maybe that job just isnt for you. if you want to lvl past 37 say for bcnm runs or cop runs, then do it. the incentive will be that you will be very useful when those events come around.



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Last edited by Omni : 03-14-2007 at 11:05 AM. Reason: clarity
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