03-06-2007, 02:01 PM | #1 (permalink) | | Still a Savage. Join Date: Dec 2004 Location: Sacramento, Ca. Posts: 878 Style: Dark - Version 5 Thanks: 757 Thanked 198x in 124 Posts Gil: 16,451 Bank: 0 Total Gil: 16,451 Donate | Dynamis Entry: Future Improvements? Some time ago, I created a previous thread expressing my distaste toward the woes of scheduling Dynamis entry. I'm not going to bother looking for it, nothing I posted then was in the form of a question, making it rather vague.
I also perused the interview conducted with Bercus from the "Order of the Blue Gartr" linkshell. However, I feel the important issues were avoided or misunderstood, and so am posting again.
My distaste with scheduling Dynamis entry is the lack of any true coordination, or the potential for needless conflict. In three different Dynamis shells I've been in, we've had runs that ran over time, cutting into another shells' schedule, or flat-out had been cut off by another shell.
In the second case where we were cut off, the Linkshell that did so did only because they used an LS-run website to schedule their run, that was different from the one we used(they were Japanese, ours North American, and the European-based shells use different scheduling sites altogether). While they did not mean to cut us off, the fact that there was no centralized manner of scheduling Dynamis resulted in this confusion.
In the case where we were cut off, it was by an RMT linkshell notorious on my server. As everyone well knows, RMT ignore all rules except their own, and no scheduling site in any time zone would have helped.
In each of the cases, had Dynamis been instanced, the problem would have been avoided entirely, everyone getting to enter Dynamis with a minimum of fuss.
Or, if there were a centralized site, run by S-E, to schedule Dynamis and enforced by GMs, Linkshells in different time zones would suffer no overlap, and anyone who flagrantly cut ahead could have been properly punished.
But we have no instances, nor any centralized scheduling/enforcing.
And now my question: Will we see an instanced Dynamis? Or, barring that, a centralized site through which Linkshells of all timezones can schedule Dynamis, also enforced by GMs?  BurningPanther is DEAD. Long live Sunrider. "There's always hope...only because it's the one thing nobody's figured out how to kill yet." | Originally Posted by Elmer the Pointy | | Why are American interviews always like 50 ways to say "I don't know," and Japanese interviews are like "here, let me convert the contents of my brain into text for you." | | | ::Quote Selected:: | | 03-06-2007, 02:41 PM | #2 (permalink) | | Member Join Date: Oct 2006 Location: Texas Posts: 776 Style: Light - Version 6 Thanks: 11 Thanked 126x in 92 Posts Gil: 15 Bank: 2,590 Total Gil: 2,606 Donate | Re: Dynamis Entry: Future Improvements? I like the idea of instancing or centralized scheduling site. Perhaps even reservations. That way people could reserve up to say two weeks ahead, perhaps trade the hourglass before hand as payment.
Then the person that reserved it would have to confirm the reservation within 72 to 36 hours of the scheduled event to further make sure that the zone will be used at that time. | | ::Quote Selected:: | | 03-06-2007, 02:59 PM | #3 (permalink) | | FFXIWiki Team Join Date: May 2006 Location: Windurst Posts: 4,348 Style: Light - Version 6 My Mood: Thanks: 143 Thanked 1,162x in 649 Posts Gil: 24,007 Bank: 8 Total Gil: 24,014 Donate | Re: Dynamis Entry: Future Improvements? We have instanced Salvage and Assault, which I essentially feel is an admission that other areas in the game need it. BCNMs are also instanced to a degree and don't suffer from entry problems.
With all the advances in server technology and instancing of zones and towns in other MMORPGs, I feel that Dynamis definately could be instanced. People who argue that the droprate should be altered and that instancing isn't needed are people who are in Dynamis shells that seldom have issues with entry. But even they get stiffed by other LSes from time to time.
The community shouldn't be forced to work around other linkshells to do Dynamis, this probably one of the longest-standing and most frustrating aspects of the RoZ endgame content. Assault and Salvage are easy to get into and you don't have to work around other Linkshells to do them, this kind of content doesn't regionalize players too heavily, either, as people are able work within their own time frame. | | ::Quote Selected:: | | 03-07-2007, 06:22 AM | #4 (permalink) | | Fan of Murphie Brain of Knowledge Join Date: May 2006 Location: Largo, FL Posts: 1,554 Style: Light - Version 5 Thanks: 97 Thanked 275x in 163 Posts Gil: 7,040 Bank: 41,461 Total Gil: 48,501 Donate | Re: Dynamis Entry: Future Improvements? When I saw the thread title, I thought it would have to do with the cost of Dynamis runs. Most of the complaints regarding deflation have been about the high cost of doing Dynamis, since the cost of a Timeless Hourglass will never go down in accordance with market prices.
Perhaps SE should consider alternate ways for players to obtain a Timeless Hourglass (like making it a BCNM / ENM drop) along with the issues brought up by the OP.
Or perhaps it should be a separate issue altogether. /shrug Lyonheart
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Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork | | ::Quote Selected:: | | 03-07-2007, 06:51 AM | #5 (permalink) | | Still a Savage. Join Date: Dec 2004 Location: Sacramento, Ca. Posts: 878 Style: Dark - Version 5 Thanks: 757 Thanked 198x in 124 Posts Gil: 16,451 Bank: 0 Total Gil: 16,451 Donate | Re: Dynamis Entry: Future Improvements? Seeing as how the Dynamis price was million back when it was introduced(before the market started bouncing), I don't really see odds on it changing, since it was supposed to be high.
However, the Promathia Dynamis zones are another matter. Higher challenge, shorter time limit, less members allowed, more fickle drop rates... but still one million? That's hardly right.
But I'll ask about that in another thread.  BurningPanther is DEAD. Long live Sunrider. "There's always hope...only because it's the one thing nobody's figured out how to kill yet." | Originally Posted by Elmer the Pointy | | Why are American interviews always like 50 ways to say "I don't know," and Japanese interviews are like "here, let me convert the contents of my brain into text for you." | | | ::Quote Selected:: | | 03-07-2007, 12:33 PM | #6 (permalink) | | Junior Member Join Date: Jul 2003 Posts: 22 Style: Light - Version 6 Thanks: 1 Thanked 7 Times in 1 Post Gil: 1,257 Bank: 0 Total Gil: 1,257 Donate | Re: Dynamis Entry: Future Improvements? This is a very widespread problem, and I'm surprised they haven't done anything about it yet, because it really does lead to a lot of conflict between players and linkshells and creates a very large amount of animosity and aggression. Dynamis is one of the staple events when it comes to end-game, and most shells have specific days they schedule to do it, but the number of shells and players attempting Dynamis has risen to the point that there have been weeks where my shell has unwillingly done the same city for several weeks straight because the other zones keep being claimed, stolen, or otherwise taken before we could have a chance to enter. From what I understand, this is not a difficult fix and would work wonders towards making all the end-game linkshells happier. Best of all it would almost certainly insure that most of our scheduling conflicts would vanish, since Dynamis is practically the only end-game content left that results in this kind of scheduling nightmare. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 09:26 AM. | | |