03-05-2007, 06:20 AM | #1 (permalink) | | Junior Member Join Date: Sep 2005 Location: look at my google thing Posts: 272 Style: Light - Version 6 Thanks: 7 Thanked 3x in 2 Posts Gil: 6,119 Bank: 0 Total Gil: 6,119 Donate | Will there be a level cap raise? Well ive been woundering if there ever is gonna be a level cap raise
i know there are issues such as
new spells
new abilitys
new quests(limit break and such)
new weapons and armor
and adapting subjob
but will there ever be a possiblity of a level cap rez?  i still get on here....even though it might not happen often i do! | | ::Quote Selected:: | | 03-05-2007, 06:22 AM | #2 (permalink) | | Dr. Tran Brain of Knowledge Join Date: Feb 2006 Location: Los Angeles, Ca. Posts: 1,512 Style: Dark - Version 6 My Mood: Thanks: 35 Thanked 103x in 84 Posts Gil: 10,097 Bank: 32,430 Total Gil: 42,526 Donate | Re: Level cap No. I think it'll cause too many issues with everything. I don't think there should be one either. | | ::Quote Selected:: | | 03-05-2007, 06:31 AM | #3 (permalink) | | Member Join Date: May 2006 Location: Winston,GA Posts: 655 Style: Light - Version 6 My Mood: Thanks: 42 Thanked 23x in 21 Posts Gil: 6,280 Bank: 12,253 Total Gil: 18,534 Donate | Re: Level cap It's fine the way it is and we have Spells and abilites you can get with Merits. In fact some of the merits are so good that it's almost like you gained a level.... | | ::Quote Selected:: | | 03-05-2007, 06:35 AM | #4 (permalink) | | Dr. Tran Brain of Knowledge Join Date: Feb 2006 Location: Los Angeles, Ca. Posts: 1,512 Style: Dark - Version 6 My Mood: Thanks: 35 Thanked 103x in 84 Posts Gil: 10,097 Bank: 32,430 Total Gil: 42,526 Donate | Re: Level cap Originally Posted by Shadowneko | | It's fine the way it is and we have Spells and abilites you can get with Merits. In fact some of the merits are so good that it's almost like you gained a level.... | lol, I still wish Ninja would have more than 1 Job Ability, excluding the Merited Job Ability. All Sange (Merit) does is it includes my remaining shadows into a consumable Ranged Attack. I don't know how often I'd be using that. | | ::Quote Selected:: | | 03-05-2007, 06:40 AM | #5 (permalink) | | Senior Veteran Oracle of Knowledge Join Date: May 2006 Posts: 4,574 Style: Light - Version 6 Thanks: 114 Thanked 1,399x in 846 Posts Gil: 4,109 Bank: 218,962 Total Gil: 223,071 Donate | Re: Level cap I think you'll find that they have already said there are no current plans for increasing the level cap.
Incidentally, what is a 'rez'? | | ::Quote Selected:: | | 03-05-2007, 06:59 AM | #6 (permalink) | | Member Join Date: May 2006 Location: Tejas Posts: 598 Style: Light - Version 6 Thanks: 104 Thanked 79x in 47 Posts Gil: 4,792 Bank: 0 Total Gil: 4,792 Donate | Re: Level cap Originally Posted by Mhurron | | Incidentally, what is a 'rez'? |
It was a weird shooter for PS2 where the visuals constantly changed. So, I think he was asking for every limit break quest to send you into a bizzare acid trip to show what a badass you were for completing it. Last edited by Hantz : 03-05-2007 at 07:01 AM. Reason: Squeeze in some words. | | ::Quote Selected:: | | 03-05-2007, 07:11 AM | #7 (permalink) | | Senior Veteran Oracle of Knowledge Join Date: May 2006 Posts: 4,574 Style: Light - Version 6 Thanks: 114 Thanked 1,399x in 846 Posts Gil: 4,109 Bank: 218,962 Total Gil: 223,071 Donate | Re: Level cap Thank you, thats much clearer. | | ::Quote Selected:: | | 03-05-2007, 07:12 AM | #8 (permalink) | | Junior Member Join Date: May 2006 Location: Canada Posts: 17 Style: Light - Version 6 My Mood: Thanks: 0 Thanked 0x in 0 Posts Gil: 564 Bank: 0 Total Gil: 564 Donate | Re: Level cap I doubt SE would raise level cap, for all the reasons you mentioned. Dynamis could be fixed by applying a level cap (but then people might complain about having no level 75 gear for their job!) but you can't impose a level cap on HNMs, Sky, Sea, etc. They'd either have to buff up endgame mobs or accept that linkshells would be able to take them down with ease.
Leveling areas. Correct me if I'm wrong, but I don't think there's a single exp area in the game that could support parties 75+ all the way to whatever the new cap would be. They would have to add new exp areas, and tons of them, because everyone with a 75 job would want to rush to the latest cap. I can feel the lag already...
Job wise, it could potentially break the game. I mean, level cap 80, imagine a BLM, WHM or SMN subbing RDM. They would have access to convert, and if the cap was higher than 80, their own refresh.
Do you know how broken that would be?
Oh wait.
SE please raise level cap, PLEASE! <3
I kid, I kid. Lets stick with merits please :D And if you feel the urge to level grind, you can always exp on a new job. Skyetaru (Siren) | BLM 75/RDM 75/WHM 53 | | ::Quote Selected:: | | 03-05-2007, 07:49 AM | #9 (permalink) | | Member Join Date: May 2006 Location: Winston,GA Posts: 655 Style: Light - Version 6 My Mood: Thanks: 42 Thanked 23x in 21 Posts Gil: 6,280 Bank: 12,253 Total Gil: 18,534 Donate | Re: Level cap Originally Posted by Eohmer | | lol, I still wish Ninja would have more than 1 Job Ability, excluding the Merited Job Ability. All Sange (Merit) does is it includes my remaining shadows into a consumable Ranged Attack. I don't know how often I'd be using that. |
Fixes I'd like for Ninja:
1. Weapon Skills for thowing(ninja specfic)- I'd like to see abit more shriken flinging and I ain't talking Fumas! I think this would add another dimension to doing dammage and holding hate...it's also a nice option.
2. Add a fun Ninja ability...like Disappear! (extends shadow life or somthing) | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 01:18 PM. | | |