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Old 03-05-2007, 06:20 AM   #1 (permalink)
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Will there be a level cap raise?
Well ive been woundering if there ever is gonna be a level cap raise

i know there are issues such as

new spells
new abilitys
new quests(limit break and such)
new weapons and armor
and adapting subjob

but will there ever be a possiblity of a level cap rez?



i still get on here....even though it might not happen often i do!
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Old 03-05-2007, 06:22 AM   #2 (permalink)
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Re: Level cap
No. I think it'll cause too many issues with everything. I don't think there should be one either.



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Old 03-05-2007, 06:31 AM   #3 (permalink)
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Re: Level cap
It's fine the way it is and we have Spells and abilites you can get with Merits. In fact some of the merits are so good that it's almost like you gained a level....
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Old 03-05-2007, 06:35 AM   #4 (permalink)
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Re: Level cap
Originally Posted by Shadowneko View Post
It's fine the way it is and we have Spells and abilites you can get with Merits. In fact some of the merits are so good that it's almost like you gained a level....
lol, I still wish Ninja would have more than 1 Job Ability, excluding the Merited Job Ability. All Sange (Merit) does is it includes my remaining shadows into a consumable Ranged Attack. I don't know how often I'd be using that.



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Old 03-05-2007, 06:40 AM   #5 (permalink)
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Re: Level cap
I think you'll find that they have already said there are no current plans for increasing the level cap.

Incidentally, what is a 'rez'?



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Old 03-05-2007, 06:59 AM   #6 (permalink)
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Re: Level cap
Originally Posted by Mhurron View Post
Incidentally, what is a 'rez'?


It was a weird shooter for PS2 where the visuals constantly changed. So, I think he was asking for every limit break quest to send you into a bizzare acid trip to show what a badass you were for completing it.




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Old 03-05-2007, 07:11 AM   #7 (permalink)
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Re: Level cap
Thank you, thats much clearer.



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Old 03-05-2007, 07:12 AM   #8 (permalink)
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Re: Level cap
I doubt SE would raise level cap, for all the reasons you mentioned. Dynamis could be fixed by applying a level cap (but then people might complain about having no level 75 gear for their job!) but you can't impose a level cap on HNMs, Sky, Sea, etc. They'd either have to buff up endgame mobs or accept that linkshells would be able to take them down with ease.

Leveling areas. Correct me if I'm wrong, but I don't think there's a single exp area in the game that could support parties 75+ all the way to whatever the new cap would be. They would have to add new exp areas, and tons of them, because everyone with a 75 job would want to rush to the latest cap. I can feel the lag already...

Job wise, it could potentially break the game. I mean, level cap 80, imagine a BLM, WHM or SMN subbing RDM. They would have access to convert, and if the cap was higher than 80, their own refresh.

Do you know how broken that would be?

Oh wait.

SE please raise level cap, PLEASE! <3

I kid, I kid. Lets stick with merits please :D And if you feel the urge to level grind, you can always exp on a new job.




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Old 03-05-2007, 07:49 AM   #9 (permalink)
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Re: Level cap
Originally Posted by Eohmer View Post
lol, I still wish Ninja would have more than 1 Job Ability, excluding the Merited Job Ability. All Sange (Merit) does is it includes my remaining shadows into a consumable Ranged Attack. I don't know how often I'd be using that.

Fixes I'd like for Ninja:

1. Weapon Skills for thowing(ninja specfic)- I'd like to see abit more shriken flinging and I ain't talking Fumas! I think this would add another dimension to doing dammage and holding hate...it's also a nice option.

2. Add a fun Ninja ability...like Disappear! (extends shadow life or somthing)
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