Thread: Summoner FAQ
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Old 05-26-2003, 04:59 AM   #3 (permalink)
Sheila
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Since I'm seriously going to play this job out I plan on translating and explaining it all from my experience.

I'll explain stuff that seems necessary

Abilities
1 ƒAƒXƒgƒ‰ƒ‹ƒtƒ?ƒE ?¢Š«?b‚Ì?^‚Ì—Í‚ðˆø‚«?o‚·?i2ŽžŠÔƒAƒr?j
Astral Flow 2hour.
It is a status that lasts as long as other SP.
Once activated you can access your summon's "true ability".

How to use:
Have summon out and already attacking monster. If not attacking monster, it will miss. Have the ability menu available (this menu is available every 30-60 seconds etc depending on what ability you did last), activate astral flow and choose the last option. The 2hour for each summon has a specific name.

Property:
Cost is yourlvx2 MP. If you have no more MP, the summon can/will disappear during the "charge time" of the ability or you cannot select it. Also, if you had any more MP it all goes to 0MP after the ability is done. Only do this when MP is in a "pinch" or last minute. You must use the element strong to the element you are fighting or it can and will be resisted.

10 MPmaxƒAƒbƒv MPmax‚Ƀ{?[ƒiƒX•t—^
About 30MP bonus at level 10. Another bonus at 50.

20 ƒŒƒWƒXƒgƒXƒ?ƒE ƒXƒ?ƒE‚ɑ΂µ‚Ä?A?_‚µ‘Ï?«‚𓾂é
Little resistance to "slow" status. No use really but primary weapon is a 2h staff which is slow to begin. Slow also affects spell casting, it takes 1.5x longer to recast the same spell even after the countdown has passed. Slow does not affect summon time.

25 ƒI?[ƒgƒŠƒtƒŒƒVƒ… MP‚ª?™?X‚ɉñ•œ?i3•b‚É1‰ñ•œ?j
MP recover 3seconds/1mp


Status
From tests it seems your own stats and level affect summon strength. Boosting MP amount is most important. MND if you want, because you are really going to backup whm often - helps to have WHM magic skills for your sub maxed also.

INT MND CHR doesn't affect summon monster's magic damage.

Neither does smn magic skill - seems to be a toy skill right now. All summon monsters have a fixed damage amount for your level, their magic, and fixed time for abilities.



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