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Old 06-18-2008, 01:15 PM   #20 (permalink)
Vyuru
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Re: Toying with the idea of DRG/COR
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ToA and CoP together give away 9% haste for free. Anyone can get it and wear it, there are no resouces involved, just raw motivation.
Not entirely true. Granted, the Walahra Turban is pretty easy to get. The +haste belt however is time intensive and resource consuming to get.

Also, most +haste gear is after lvl 70. I myself wouldn't even consider making a +haste build until I hit lvl 75, until I can go and get at least +10% Haste from gear, it's not worth it to me.

Also, until very recently, most of the +haste gear was hideously expensive (dusk) or very time consuming to attain (Homam), it's only recently that dusk has greatly fallen in price to become affordable to the average player, and that alternatives to Homam have come. The Aurum Sabotons are the final piece for the average player's haste build. I can now obtain a relatively easy and inexpensive build with +17% haste or so. I don't have to compete with other LS members for drops for this build, nor do I have to sell my soul for this either. This is a very recent change and it will take some time to see the full effects of it.

You are also forgetting that most +haste builds are rather weak for WSing in, and that many people also have a WS set of armor. So when you talk about a +haste set, you also have to take into account another completely different set of armor for WSing as well, which also costs time and money to put together.

Just because someone does not have a +haste set put together does not necessarily mean that they do not care about it.

And on the +acc buff issues.

I agree with 'Kitten in that I darn well expect melees to cover their end of the +acc area, if they want to go +acc build and eat meat, that's fine, if they want to eat sushi and go with a +att build, that's fine, as is something inbetween if that's what works for them.

However, no party is perfect. Members may threaten to leave if you overhunt, mages might be higher than melee and to get decent exp they may have to go to a higher area than the melee would normally go, shit happens, we all know it. When that happens, or when, even if the melees are geared well and have their end of the +acc covered, they still have trouble on mobs for whatever reason, through no fault of their own, yes, I do expect the Cor, or Brd, or whatever to step in with the +acc buff/s.

I agree, your job is to buff the party, not to babysit it. But if the melee would be better off with a +acc song rather than a +att or +haste or +whatever buff, then that is what you have to do.





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