| Re: Toying with the idea of DRG/COR So the wiki claims. Not that I doubt it, but I don't see any numbers to prove it. (maybe I should jump over to the COR forums and see if any testing there shows otherwise)
Even through the 60s, it takes sushi to get a very good hit rate. This was even true in AU for me (Eruca and imps pre-72-ish come to mind). If another 10 acc is available to all the melee, I don't see why you shouldn't. I think the "you should take care of yourself" outlook is precisely the same as the melee burn outlook, 'bbq. That's like saying it's the Thief's fault that the party is a bunch of douchebags that won't cooperate and make the THF lose half their damage output.
I think that 9% increase to everyone's attacks could be grand (if it really is that high). Honestly, with 3 other melee... I don't see how Berserk 60% of the time and Double attack would compete.
But through this whole thread, I keep feeling like there's something... blurry. Like all these numbers have been hashed out before and /support was always found to be useless.
But /cor doesn't play like /brd. /brd is weak and takes all your DPS time away.
/dnc isn't bad. I wouldn't do it on DRG (as any time you're wanted for healing stuff, you'd be better off with a mage or hybrid sub), but I enjoy playing support even as war/dnc with a greataxe. The Samba effect isn't always on but it's on enough to get most of its usefulness. Haste makes it even better. Originally Posted by Taskmage | Women = Time x Money
Time = Money => Women = Money x Money
Women = Money^2
Money = √Evil => Women = (√Evil)^2
Women = Evil | |