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| Some of the reflected damage hits seem abnormally low - is the damage resistable? |
Yes.
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| That's not so good for HNM applications... well, I guess the increased block rate is enough reason to cast it there anyway. One extra block (and you'll probably get a lot more than one extra block) will pretty much pay for a 24 mp spell just on the curing it saves you, let alone the reduced enmity loss from taking less damage. |
Correct. The spell only takes 1 second to cast so it hardly detracts from anything you're doing, and like you said, just 1 shield block will make it more than pay for itself.
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So for physical attacks:
Evasion
Parry
Blink/utsusemi
Defense (base damage is calculated here; critical bonus damage is applied here)
Shield blocks/Reprisal
Guard?
Sentinel/-% damage (and Invincible?)
Phalanx
Stoneskin
Whatever's left at this point comes out of HP. If it's greater than 0, both sides gain TP and the defender has a chance of spell interruption.
...is that right? |
I am not sure if Evasion checks before or after parrying, but they are right next to each other, yes. I am not sure whether Guard checks before or after shielding, but they are right next to each other as well, correct. Invincible comes after Phalanx (and before Stoneskin), and TP calculation comes before Phalanx - you can get TP from a hit that would've done more than 0 if you didn't have Phalanx on. You can't get TP through Invincible or Stoneskin though.
Also, Sentinel and % Damage reduction are separate, but since they're multiplicative it doesn't really matter which comes first and which comes second.
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| Is Reprisal's damage reduced by magic defense bonus? Or by the magic damage reduction certain special mobs (like Besieged) seem to have? I haven't seen a Besieged on Carby since the update. |
I would assume so, but I haven't gone out of my way to test such things yet.