Originally Posted by Callisto |
| While I do focus my COR as a DD, keeping the average strength of my buffs as high as possible is still my #1 priority, and a lower Fold timer would buy me a bit more room to double up on VII and VIII. |
3/3 Snake Eye merits really only let you manipulate one out of ten rolls, 5/5 now lets you manipulate one out of five. That's a 10% increase for the ability to manipulate your rolls 20% of the time.
Now, how often do those 6s and busts really come along? I'd 6s are more common, but depending on the roll, that's usually not a problem. A 6 would only be unlucky to Samurai, Magus and Scholar's Roll, a 7 would only be unlucky for Gallant's, Healer's and Dancer's Roll, none of which are extremely common in EXP or merit PTs. A 6 or 7 Evoker's is actually acceptable and landing the unlucky 9 would be extremely easy to get out of with Snake Eye, putting us at 10, which is just as good as the lucky 5 (3 MP a tick).
Additionally, having full Snake Eye would increase the viability of using most rolls. One of the initial problems people had with Snake Eye was the recast was so high most people just used it to tweak Evoker's, even after the adjustments to Phantom Rolls in the August 2007 update. Tweaking it down to 5 minutes gives us the opportunity to manipulate a lot more of the rolls we have, particularly the other 5/9 Rolls, which are some of the sickest ones we have.
Lowering Fold to mulligan for another roll is really just spending time trying for a better roll. That could come at the cost of a minute of no buffing. I'd much rather just be able to have that ace up my sleeve as often as possible with Snake Eye, which would lower the need to Fold at all by a wide margin.