| Re: More Roll 'em, less Fold 'em? COR Group 2 Revisited Group 1 merits are the only merits that have any impact on Quick Draw, at the time I took them to 5/5 in accuracy and recast, we didn't have them at 1 min recast with two charges.
In time, most CORs I know of went the route I did because of these changes. I really just went with QD merits because it was one of our exclusive abilities, AoE buffs were not. And really, QDs are every bit as important as our rolls and Gods can be really resistant toward our QDs. The enfeebling boosts always land, still, its nice to get the most damage we can out of them.
More importantly, Quick Draw has a tendancy to bend some rules. Like magic resistance rules some RoZ/CoP mobs have - it will ignore them on things like Jailer of Temperence. It can get past Utsusemi shadows, very helpful when people get charmed since I can't AoE a sleep. Not to mention boosting status ailment effects and adding to my DoT. Or lining up mobs for TP burns, doesn't hurt that Colibri can't mimic Light Shot.
Phantom Roll Recast Merits don't really make buffs last longer, full PR recast just lets you roll ten seconds sooner. I'll take 3/5 Winning Streak to boost duration, but being able to manipulate the rolls more often is far more important than getting more time to DoT or play curebot. |