| Re: New Notorious Monsters (06/04/2008) I don't see the problem being that everyone *can* use haste, but that everyone *wants to*. I.e. all or nearly all DD jobs benefit more from a haste item than from whatever else they could put in that slot (acc, atk, store tp, etc.). (Blink tanks even more so - no need to trade off between damage and ability to keep your shadows up when you can get both at once.)
SE just got too generous with the haste %s. A slot where you can improve your total atk by 2-3% can also give you 5% haste (which improves DoT AND TP gain rate)... that's dumb. Haste gear numbers should be cut in half at least to make them a real tradeoff vs. other gear in the same slots.
Because of the other benefits of haste like TP gain and recast timers, in order for haste gear to be balanced it should give you clearly less normal attack DoT than acc or atk gear in the same slots. Instead it gives more because the numbers are just that big.
The fact that haste affects so many things at once makes it something that should have been handled more carefully and given out in smaller amounts. 3 or even 2% haste is a huge benefit. 5% is game changing, especially when it's given to everyone by an item you can basically buy.  Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh
RDM75, PLD75, DRG75, COR48
Windurst Rank 10, Bastok Rank 9, ZMs & PMs Complete, AUMs Complete, First Lieutenant, Brass Wings of Service, Nyzul Floor 8 |