As much as I've bitched about level caps, I think the aspects that got to me most were 1. gear storage(I'd more readily accept level caps if it didn't require a mule purchase for CoP's capped missions), and 2. as Feba said, expensive, under-used purchases. This one's a little harder to get around, but a little more bearable, I think.
Originally Posted by Feba |
| The easiest way around this would be implementing it as a 'power limit' instead of a hard level cap. For example, walk in as a 75, you're still a 75, but all your stats are severely reduced, your spells and abilities are less potent, and so on. |
Something akin to Salvage's Pathos? I'd suggested something similar long before ToAU, it would be a much nicer alternative to level caps.