| Re: Does your crafting system reflect your job intentions for Ninja? What gets me the most about these kinds of things, isn't entirely the crafting, and how the player economy has made shuriken redundant, but the shuriken that I wouldn't mind paying more than ridiculous amounts of money for, for example...the Koga Shuriken. Never has it sold, because it's impossible to get them in a stack, as they are single drops from a chest in an Ashu Talif BCNM. I would have alot less to feel disappointed about, if this item was craftable, as then, I could collect the materials people actually use, and get myself some 88 damage shuriken! But, unfortunately, I'm going to that trouble for 65 ish damage. :/
I'm sure there's more examples with other jobs where their ace in the hole, or holy grail is a single drop from some BCNM nobody does, but in large quantities would make your said job awesome. Which is why the heart of my question refers to SE's intentions. If they intended for these weapons to be items that only people who went to large amounts of effort to get could use in small quantities, then I'd take it for that and carry on. But as long as that isn't in some way confirmed, I'm a touch unsure as to whether or not the developers are aware of their predictions of a job role in contrast to the player adaptiatons of them. 
There is a windmill in my beard. Your argument is invalid. |