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Old 05-06-2008, 04:49 PM   #6 (permalink)
Malacite
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Re: Does your crafting system reflect your job intentions for Ninja?
More than anything I want all ninjutsu put under alchemy into various tiers like they should have been from day 1.


Amateur: Tonko and Monomi
Recruit: Hojo, Jubaku, Kurayami and Dokumori
Initiate: Suiton, Raiton, Huton Hyoton, Katon and Doton


This way you'd only need around 80 skill (which is reasonable; certainly no higher than 90 @.@) to break the 51 cap on all ninjutsu tools. This would go a long way in making the job more accessible, and would really eliminate any excuse people could have for not having their tools handy.

It'd be nice if shuriken weren't so damned hard to come by as well. God forbid we have 3 different viable Ninja builds by end game instead of just the one (well, NIN/BLM is viable but costly to the point that you're really pissing away money).

I mean come on, for what was intended to be a puller class SE sure screwed up it's implementation. I still don't understand why NIN can wear any heavy armor types at all.
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