View Single Post
Old 05-05-2008, 07:59 AM   #10 (permalink)
Ziero
Veteran Member
Brain of Knowledge
 
Ziero's Avatar
FFXI Character Info.
 
Join Date: Dec 2004
Posts: 1,918
Style:
Thanks: 92
Thanked 224x in 156 Posts
Gil: 9,020
Bank: 87,168
Total Gil: 96,189
Donate
Re: SCH Relic Staff Stats?
Originally Posted by Omgwtfbbqkitten View Post
I think its more to do with the fact that in situations where RDM melee would take place, that Joyeuse or Justice Sword would beat it handily by thier base function. I've seen the Excalibur in action during a merit PT on a PLD, Knights of the Round was just barely over 400 per WS.

I snickered, then Slug Shotted for 700 to 1k+ and TPed with my Joyeuse.
What?

Did you not notice the built in, nearly 90%(?) mini-Spirits Within going off almost every swing? As Malacite pointed out, a Galka Pld with 2k max HP can do 500 a *swing* with a sword. Even if he was down to 1k that's still 250+ dmg a swing *while* dual wielding and gaining a +20 per tick HP that stacks with other regens.

On a melee Rdm, Exca in the main, Joy in the sub and you can do easy 250+ a swing with 1k HP while still getting the benefeits of a joy in your sub. Now find any other combination of weaponry a Rdm can use that will allow a 250+ dmg per swing while gaining a fairly strong WS regardless of subjob(it's better then Vorpal).

As for the topic at hand, I hope these weapons do have job specific stats or at least something that will enhance the abilities and skills of said job who uses it. Like as for Sch, maybe enhanced Weather boosting abilities or hell even giving mages those "Relic Spells" that SE mentioned so long ago.



"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
Ziero is online now   ::Quote Selected:: Reply With Quote
 
Page generated in 0.17844 seconds with 14 queries