| Re: Enabled higher resolution on background textures. Game looks amazing. Look to see When I said "doubling the background resolution (versus the overlay resolution)", I meant "setting the background resolution to be twice the size of the overlay resolution on both axes". You still answered my question, though. And I understand the overlay resolution stuff you mentioned in the beginning of your post, anyway.
Really, I just wanted to know why people double it (instead of just make it larger by some other value), and why people render it square. Now I understand why people double it (looks good without hampering performance too much), and that it's not necessary to make it square, even though people do.
When I get the game, I might just double it...Or set the background resolution to the same as my overlay resolution. I'll play around with it, though.
Thanks, all. |