Originally Posted by Temagori |
| I'm curious, honestly, to what exactly /DNC brings to the table that makes it a decent sub aside from the lack of mp needed for it's abilities. |
That is the main attraction, being that in events where you can build TP easily such as Dynamis/Limbus/Sky farming, etc. you do not have to give up a huge chunk of your damage output potential by giving up melee gear for MP gear the way you do as /mage, also expanding the benefit to putting a COR in a DD party, where both the COR can benefit from being able to keep DD rolls on full time, and the DDs can benefit from having a decent backup healer and Sambas/Steps.
The minor perks include the Accuracy Bonus and Resist Slow traits, as well as no MP to muddle with your Uggalepih Pendant latent on Quick Draw like there is with /WHM, as well as not having your healing abilities shut down by Silence(and regardless of what BBQ tells you Spectral Jig is the shit

)
In fights where you cannot reliably build TP due to hard to a target that is very difficult to hit or it is better to keep TP feed to a minimum, /mage is still a preferable source of party support, but for the events that toss easier fodder mobs not having MP to worry about or gimping your damage with MP gear is very nice.