Originally Posted by eticket109 |
| Really with the nerfing and overhaul of COP, any job can work out well enough. |
I heavily disagree about the nerfing, aside from the mob placement in Promys being thinned down and Snoll/Tenzen, CoPs are the same tedious ballbusters they've always been. If you're going to play the Anima card, I'm just going to say SE removed the needlessly stupid forced farming, which didn't really add difficulty to CoPs, just a timesink.
Farm chips for CCB Polymer pumps if you need a point of reference for how stupid of an idea that was. Farming Hippgryphs is actually easier, though, as tailfeathers can be farmed in Grauberg (S) now.
If you want to argue that BLU, COR and SCH have made it even easier with thier various abilities, I'll give you that much. I did my last AS run as SCH and we had a BLU with the Ladybug spell, Spiral Spin. This on top of Elegy, a NIN with full has and evasion build and the backline being protected under AoE Stoneskin and SCH also being able to AoE Stona. And you can't deny that a WHM or a SCH are a must, as they are the only jobs that can remove petrification.
It was very controlled and safe for an AS fight, but only with that setup and the right players behind it. Airship can still be hell without certain jobs and the right players behind them.