Originally Posted by Omgwtfbbqkitten |
| I don't see how it would, B+ skill magic isn't exactly the same problem as B skill melee and even that is rather exaggerated by players. Additionally, the +skill gear out there for mages is a tad more abundant +skill gear for weapons. SCH AF body helps close the gap rather well seeing as it pushes +15 skill to Enfeebling, Dark and Elemental magic with Dark Arts active. Depending on where you are, there's also the Master Caster Bracelets to consider. |
Regarding KS30 (Operation Desert Swarm), the problem for RDM is the building resist to sleep.
As RDM, I have +15 skill from AF body, +7 from Spider Torque, and +7 from Master Caster's Combat Bracelet. (Don't think I had HQ Dark Staff back then, though.) That's on top of native A+ skill and 4 merits in Enfeebling Magic.
Even with all that, things were a bit dicey as the sole crowd controller on RDM/BLM, since they build resist fast and the scorpions can, well, swarm you.
AoE Gravity would give SCH a great boon for safety, but SCH will be limited to playing off of timers for two Sleeps (Sleep I and Sleep II) instead of three like RDM/BLM. It sounds doable, but needs someone to go test it out.
Originally Posted by Omgwtfbbqkitten |
| I'm looking at Elemental and Enfeebling merits mainly. I have my doubts how worthwhile meritting enhancing would be and don't think doing it just for stoneskin is that great of an idea. I may consider sparing a few merits for Dark, though. |
Why Dark?