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Old 04-03-2008, 05:19 PM   #24 (permalink)
IfritnoItazura
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Re: Scholar: Crowd Control Evolved
Originally Posted by Omgwtfbbqkitten View Post
I don't see how it would, B+ skill magic isn't exactly the same problem as B skill melee and even that is rather exaggerated by players. Additionally, the +skill gear out there for mages is a tad more abundant +skill gear for weapons. SCH AF body helps close the gap rather well seeing as it pushes +15 skill to Enfeebling, Dark and Elemental magic with Dark Arts active. Depending on where you are, there's also the Master Caster Bracelets to consider.
Regarding KS30 (Operation Desert Swarm), the problem for RDM is the building resist to sleep.

As RDM, I have +15 skill from AF body, +7 from Spider Torque, and +7 from Master Caster's Combat Bracelet. (Don't think I had HQ Dark Staff back then, though.) That's on top of native A+ skill and 4 merits in Enfeebling Magic.

Even with all that, things were a bit dicey as the sole crowd controller on RDM/BLM, since they build resist fast and the scorpions can, well, swarm you.

AoE Gravity would give SCH a great boon for safety, but SCH will be limited to playing off of timers for two Sleeps (Sleep I and Sleep II) instead of three like RDM/BLM. It sounds doable, but needs someone to go test it out.

Originally Posted by Omgwtfbbqkitten View Post
I'm looking at Elemental and Enfeebling merits mainly. I have my doubts how worthwhile meritting enhancing would be and don't think doing it just for stoneskin is that great of an idea. I may consider sparing a few merits for Dark, though.
Why Dark?



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