thank you guys for your inputs

..
| Quote: |
| Automaton skill level to learn Cure is 12 (lvl 4 PUP). |
-can you tell me whats your guide

I think the one i'm using is outdated or something..
-I hope the prices for the materials are cheap becuz I'm broke right now and have plenty of attachments to acquire

- my macros are close to yours I was hoping to see more macro tricks like this one
altho I need to learn all the possible macros and how to make a good one..
| Quote: |
Just as a note on the last thing, I would just as soon seperate each element of the "ADD" trick into it's own macro. Primary reason because of a difference of spellcasting times, lag, and other... problems that may occur. Plus, you don't have to figure out any timings.
Personally, I have my CTRL macros set for each of the maneuvers (/recast "Maneuver"; /ja "Maneuver" <me> for each), Alt1-3 being Deploy, Retrieve and Repair, respectively, each which also have an /echo {command} <pettp> so I know the macro went off (I have issues with my bluetooth keyboard lagging sometimes) and so I know my puppet's TP in an instant, and the rest of my macros are just random things.
Also, if you're going to make a dedicated "ADD" Macro, I suggest a dedicated "DAD" macro -- Deactivate/Activate/Deploy. This one is better suited for situations where the puppet doesn't take hate at all (read: good party or fighting things that don't attack back like Fortifications during Campaign) and also works well as a "my timer is counted down and my puppet needs a refill NOW" macro you'll find applicable during parties when things go wrong. Just remember in that situation the Active timer has to be cooled down completely. |

ummm

sorry but I'm very clueless when it comes to macros, I created my first set of macros yesterday

, they are simply shortcuts ..
so I didn't understand what trick you are talking about

-about the /recast one isn't to show time left? well, mine show the the time without the macro /recast..
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Questions:
- if possible, can I make a macro that target the nearest mop (better if only party mob) and makes me start "attack" plus Pet "deploy" ?
- I read that once you equip your attachments you can't replace them or remove them? (I see Remove all option in game

) but is that true? and if I can replace them do I lose the removed attachment?
I purchased 5 attachment when I got the class yesterday, I was so exited to level the class that I forget to equip them in at the automaton shop

- does the different frames and heads have separate status or they all share one? (e.g Harlequin magic is 15 if I switched to another frame lets say melee frame, it becomes 0 magic? )
- is there anyway to tell when I'm going to overload?
- Attachment abilities which only activate when using the proper maneuver ( like Regen), do they have their own lasting time or they simply wear off (or decreased) when the maneuvers wears off?
- is there any way to increase the maneuver time? its TOO short

( I don't have any attachment equipped to make a better use for maneuvers and I already complain about it...

).
peace..