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Old 03-26-2008, 07:34 PM   #4 (permalink)
Flanteus
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Re: Puppet questions
thank you guys for your inputs ..
Quote:
Automaton skill level to learn Cure is 12 (lvl 4 PUP).
-can you tell me whats your guide I think the one i'm using is outdated or something..
-I hope the prices for the materials are cheap becuz I'm broke right now and have plenty of attachments to acquire
- my macros are close to yours I was hoping to see more macro tricks like this one altho I need to learn all the possible macros and how to make a good one..

Quote:
Just as a note on the last thing, I would just as soon seperate each element of the "ADD" trick into it's own macro. Primary reason because of a difference of spellcasting times, lag, and other... problems that may occur. Plus, you don't have to figure out any timings.

Personally, I have my CTRL macros set for each of the maneuvers (/recast "Maneuver"; /ja "Maneuver" <me> for each), Alt1-3 being Deploy, Retrieve and Repair, respectively, each which also have an /echo {command} <pettp> so I know the macro went off (I have issues with my bluetooth keyboard lagging sometimes) and so I know my puppet's TP in an instant, and the rest of my macros are just random things.

Also, if you're going to make a dedicated "ADD" Macro, I suggest a dedicated "DAD" macro -- Deactivate/Activate/Deploy. This one is better suited for situations where the puppet doesn't take hate at all (read: good party or fighting things that don't attack back like Fortifications during Campaign) and also works well as a "my timer is counted down and my puppet needs a refill NOW" macro you'll find applicable during parties when things go wrong. Just remember in that situation the Active timer has to be cooled down completely.
ummm sorry but I'm very clueless when it comes to macros, I created my first set of macros yesterday , they are simply shortcuts ..
so I didn't understand what trick you are talking about
-about the /recast one isn't to show time left? well, mine show the the time without the macro /recast..

______________________________
Questions:
- if possible, can I make a macro that target the nearest mop (better if only party mob) and makes me start "attack" plus Pet "deploy" ?
- I read that once you equip your attachments you can't replace them or remove them? (I see Remove all option in game ) but is that true? and if I can replace them do I lose the removed attachment?
I purchased 5 attachment when I got the class yesterday, I was so exited to level the class that I forget to equip them in at the automaton shop
- does the different frames and heads have separate status or they all share one? (e.g Harlequin magic is 15 if I switched to another frame lets say melee frame, it becomes 0 magic? )
- is there anyway to tell when I'm going to overload?
- Attachment abilities which only activate when using the proper maneuver ( like Regen), do they have their own lasting time or they simply wear off (or decreased) when the maneuvers wears off?
- is there any way to increase the maneuver time? its TOO short ( I don't have any attachment equipped to make a better use for maneuvers and I already complain about it...).


peace..
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