Originally Posted by Pteryx |
| The catch is this: a delay reduction doesn't have the same TP benefit as actual Haste. Dual Wield lowers TP gain proportionately to the delay; as such, it only helps raise DoT, not TP gain -- and TP gain is what DNC needs. Haste, however, doesn't proportionately lower TP gain. |
Ahh.. Right, Right...
| Originally Posted by http://wiki.ffxiclopedia.org/wiki/Dual_Wield |
| When dual wielding weapons with different Delays, the average Delay (reduction included) is used for the TP calculations; both weapons will gain the same TP. |
So DW doesn't give any Haste with respect to TP gain, just DPS. The /NIN whores are all about it as a "Haste" effect. I must have been deceived.
The H2H thing worked well in Yhoator, but that was the last time I saw a DNC with H2H on--after about Viper Bite level, they really seem go for the Daggers (even though they never use it). I'm assuming it's because of the Accuracy dip. Maybe /DRG would allow DNC to use H2H longer.
I can really see using /DRG now, especially post 30. Before
Wyvern Earring, I don't think the TP gain on H2H or Dagger would be significant enough for me to prefer it over /MNK if using H2H or /NIN if using Daggers. I'll amend my feelings to...
?-30: /MNK (party) using H2H
30-59: /DRG using Dagger (too bad DNC can't use
Centurion's Sword)
60-75: /SAM using Dagger
Now, I've not seen very many DNC's use their TP for WS. Has anyone tried tossing a WS and then using
Meditate to recover?