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Old 03-20-2008, 12:06 AM   #2 (permalink)
Omgwtfbbqkitten
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Re: Is there a compelling purpose to the past, yet?
Originally Posted by Greyfist View Post
1. OMG sloooooooooow.
A distinct lack of chocobos left me having to run from zone to zone to get at the maws, which was a royal pain. The inclusion of wandering high-level beastmen in the zones forced me to keep sneak/invis up and made the entire thing an unhappy hassle. Teleports may be purchased, but they can be pricey or unavailable and don't help you cross an area to the maw in any event.
Cry me a river, seriously, its not even that hard to get around in the past. You're just lazy and inexperienced with the zones.

Campaign battles and Campaign Ops give you plenty of Allied Notes for doing them. Only way campaign teleports become expensive is through poor management of your AN. Teleports aren't meant to take you to the maws and maws are not that hard to get to.

SE couldn't have made it easier to navigate these zones, you'd have to be completely braindead to get killed in them and, most of all, /NIN is now anyone's best option for exploring these zones and navigating solo. Monomi: Ichi + Tonko: Ni ftw.

Seriously, each time I hear someone complain about travel in this game I can only assume they haven't gotten most of the regional outposts, they're too scared to get all the staging points, don't have sea, don't raise a chocobo and so on. IF you're new to the game, the sooner you learn that superior travel options are earned, the better.

Also, the sprinter's shoes are available to everyone at the lowest rank, its very easy to get around quickly.

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2. Leveling spots ruined by the probability of a horrible death.
Even in Sarutabaruta, populated mostly by nice, safe level 15 crawlers, high-level goblins were wandering all over the place. Anyone trying to use the area as an alternative to the dunes is courting the likelihood of the party being wiped by giant, unkillable goblins. Ditto for the higher-level areas that I passed through.

The #1 key to all solo is to be aware of your surroundings and #2 is not fight anything you know you can't take down. If you're getting owned by high level goblins you've no one to blame but yourself for not paying attention. But then, you probably can't navigate the dunes without goblin aggro at level 15, either. Maybe you just stink at soloing, I've soloed many, many levels in the WotG zones.

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3. Horribly mediocre campaign rewards.
This is partly the fault of being a Summoner; the bonuses we need for our avatars can't be found on generic gear. But even the people who could conceivably benefit from bonuses to stats, HP, MP, etc. all seem to consider the gear purchased with alliance notes to be unfit even for putting on a mannequin.
"Its not good for my job, therefore, it sucks" is extremely poor reasoning, try to look beyond your one-and-only favorite job, please. I've looked over some of the Sandorian and Windust Emblem rank armor and I have to say tank and ToA/WotG jobs got some real treats. Its not going to wow the FFXI/RoZ jobs for the most part, but that doesn't mean its all a complete wash. Those Cobra Unit mittens and Cap are very nice for a COR, BLU, PUP or DNC's TP builds.





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