View Single Post
Old 03-19-2008, 04:45 AM   #18 (permalink)
Ziero
Veteran Member
Keeper of Knowledge
 
Ziero's Avatar
FFXI Character Info.
 
Join Date: Dec 2004
Posts: 2,004
Style:
Thanks: 101
Thanked 240x in 167 Posts
Gil: 13,576
Bank: 122,057
Total Gil: 135,632
Donate
Re: Adding dual weild to non-NIN jobs
I don't think it would be game breaking or what have you if it was added to a new job of some kind, infact I would have thought Dnc would have been great with a natural dual wield...as long as they only got up to DW II and only got that post 37 (so that /nin would still be best for subbing DW). But then again I also thought Dnc should be able to use Katana like those bitches in FFT~

I will say this though, what sub would benefiet a War with natural dual wield the most? /Sam and /Thf would still be better with Gaxe, as would /Drg. /Dnc could work, but it would be more of a lateral movement in terms of Dmg and TP gain then an increase, maybe /Blu could work, but DW wouldn't really increase it's DD output any and /Mnk couldn't really make any use of DW as again it would be an option not an increase. People would still /nin because it provides that incredible defense that no other job offers.

As for basing the game changes around the actions of the 'lesser' calibur players, well I can't say that would improve anything really. Though they do make good players look great and great players look awesome, they really shouldn't be the measuring stick for anything in terms of of skills and tactics about this game.



"I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
Ziero is online now   ::Quote Selected:: Reply With Quote
 
Page generated in 1.12994 seconds with 14 queries