Thing is, not that much gil has to be spent if you plan your character out wisely from the start. Most, if not all, the mission items can be farmed if you plan it out in advance. If there was any item that was "not needed" for CoPs, I'd say its the items for Mithran Trackers and Snoll Tzar BCs. Mithran trackers are pretty weak and the items don't slow them down enough, if Snoll Tzar Berzerks, you've pretty much won the fight, so extending the time isn't a big deal.
Farming for Animas, Mistmelts and CCB Polymers is extremely helpful to getting a win for thier respective fights however and spending gil on the items is a waste. Additionally, things like high potions, high ethers can be easily obtained from the lower tier Assaults now. So if you just take the time to complete the Assaults, you can just take those hi-potion and hi-ether tanks and save them for later.
I'll use my SCH and DNC as an example for gearing. DNC is probably not the ideal choice for CoPs, but that doesn't stop me from prepping it for 30, 40, 50, 60 caps for helping with CoPs and other BCNMs.
The Shade set isn't that great for CoPs as it lacks stats, but its not a total wash. The crafted Federation knives, Republic Subligar and Mercenary Captain and Shade gears work out great all the way to 40, so I take that and store it away on my mules after I take DNC past 40.
SCH is just as straightforward for CoPs as WHM, BLM and SMN are - that Seer's set is going to last you to 50, from there you can gear for MP or IMND/INT as you see fit. I do prefer the Mycophile Cuffs over Seer's Mitts +1, though and the HQ set is great for levelling to 50, so I just store it away on my mule after 50.
Most people just sell all this stuff the moment they level and don't look back. I keep the gear and store it away for later. I know CoPs or BCNMs will come up and I don't have a list of excuses not to do these things when they do. I don't have to spend the gil on gear for these because I simply keep the gear and farm for new gear.
Its tempting to sell of that old gear to continue levelling for the sake of levelling, but all the levelling in the world doesn't garuntee you a CoP or BCNM win. Players do these frustrating little things because they think it makes things easier in the here-and-now, but in the long run, they make these things harder for themselves and others.
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| I would label Ouryu as a "manageable challenge", but "big pushover" may be going too far. Perhaps this is why so many players don't bother coming prepared to a mission. They hear an experienced player make the claim that mission X is easy, so they feel they can waltz right in and go 1/1 rather than giving that mission the respect it deserves. |
Yes, but this is why I expect RR items, hi-pots and the like no matter what. If I'm leading the mission, it doesn't start until I've made a check over all our items and gear. No one enters or wanders about the zone without what they need to do the mission and no BC is entered without the strategy laid out, no matter how many times others have heard it. I just beat this shit into people's brains. Hell, if people don't show an hour early for missions, I won't hesitate to cancel.