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Old 02-07-2008, 03:55 PM   #8 (permalink)
KingOfZeal
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Join Date: May 2006
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Re: Chocobo Rennovations
I'm still just trying to really come up with a valid excuse for it (no "it's cool" or agro avoidance"). The only dungeons that leads to an area beyond of any use would be Ranguemont Pass, Kuftal Tunnel and possibly the mines around bastok.

If someone could hammer out any valid use of having it besides agro avoidance, which is really a stupid argument (especially when you look at a 1k cost) or it being cool, (which is also a stupid argument) I'm all for it. I may even get it myself with the restrictions you just mentioned (higher level cap, longer quest, higher stats, and/or item consumption -- I'd personally think all of the above would work nicely together).

Note: I'm not trying to be an ass about it, or appear contradictory when I support city walking at the same time as saying this, but in my mind city walking would be mostly for showing off, as there is no real reason to walk a chocobo through any city (except Kazham, but even then). So in many ways, city walking is more about gil removal, while dungeon walking is about providing something that seems helpful but isn't.



Kindadarii (Bahamut)
75BRD / 70PUP / 66WHM / 34SMN
68.2 + 2 Woodworking
19.7 Alchemy


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