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Old 01-27-2008, 02:34 PM   #11 (permalink)
Pteryx
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Re: What are your 'rules' for exp?
I don't feel I have any power to dictate what the rules are, but if I could:

1) The XP party is to be assembled in the following order: tank, refresher, other members as appropriate. The campsite is not to be chosen prior to the aquisition of a tank and a refresher, and is ideally chosen to suit the capabilities of the final group.
2) Pullers are to watch MP pools. If they fail to do this, they are to at least look when the mages point out their own MP total. If a mission-critical mage's MP is low, the puller is to abstain from pulling.
3) Front-liners are to pay attention to the announcements any SAM or BLU makes about TP, and to keep in mind that they may wish to self-skillchain and that disrupting this effort is not desirable. Just because skillchaining may be a waste of TP for you doesn't mean that you should punish others for trying.
4) If there is a THF in the party, the front line is to cooperate with the THF. This includes arranging a skillchain that the THF closes, using proper SATA tactics (for THF 30-59 and /THF 60+), and not complaining that the THF isn't pulling fast enough if things are chaining to 5 or more without the mages running out of MP.
5) Not every camp is Caedarva Mire, Bhaflau Thickets, or Wajaom Woodlands. As such, not every camp works best with the same members and tactics as a party focused on imps or colibri. As such, the meleeburn mentality is not to be applied to inappropriate enemy types, such as dhalmels or crabs. This especially applies to pre-50 parties.
6) A red mage does not have infinite MP. A red mage has a time-limited ability to restore their own MP that far exceeds that of other jobs. A particular red mage may also have a large MP pool, but this does not change the preceeding. A red mage who actually needs to rest because they're two minutes away from Convert is not "lame" or "gimp". All pullers and would-be usurpers of the puller job are to take note of this.
7) The Mire does not have infinite capacity, nor is it a universal, all-inclusive camp. Going there in and of itself does not magically result in the extreme XP/hour that is possible there under good conditions with a properly specialized setup. As such, suggesting that a party camp elsewhere is not a capital offense.
8) Red mages are not interchangeable with bards and corsairs for refreshing purposes. BLMx5 + RDM is not a valid manaburn setup.
9) PLDs are not to be healed by other party members while the PLD's HP is white. One should think twice before healing a PLD in the yellow. Only partially heal a PLD who is in the orange. If the PLD is in the red, cure-bombs are permitted. However, all of the above rules except the last are forfeit if the PLD's MP is low.
10) BLUs, DRKs, PLDs, and BLMs who are seeking an XP party but turn down traditional parties possessed of a tank and a refresher (or simply a refresher in the case of the PLD) are properly classed as "fucking morons".
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