| Re: Divine Might Strategies ok i know this thread is alittle old but i managed DM 1/1 and think that most others will if they use same strategy.
parties.... pld/blu(mines was /blu23) RDM + BRD + WHM +(2 other ppl, only to cure ie. whm smn rdm)
PLD + Healer + 4DD
PLD + healer + 4 DD
the only blm we had was my gf and this fight was still easy, just to show blms aren't that important.
strategy.... the pld/blu + his army of healers goes to the top of the steps, along with the puller for the rest of the alliance. the other 11 people wait midway down the tunnel, whms in the room where you appear to stop any AOE dmg.
pld/blu runs in to the AA's, casting no spells or anything for hate, runs back up the stairs, now he has body aggro, and the party are free to spam cures on him. they continue to do this the whole time while the other 2 parties pick the AA's off. 1 by 1.
what order?
everyone says TT must be killed first, or you're dead. well, if the pld/blu uses body aggro, then runs up the stairs to the top. the AA's will all follow, except for TT. TT will (with 100% certainty) stay inside the circle/arena (though he will cast spells if another is in range) and will be harmless there until you're ready for him.
you now have GK EV HM MR to kill +2 pets iirc.
anyone who has done DM will be aware of the EV's spirits within, and the massive damage it can do (2k~) and of course this will kill the pld/blu 1 shot. this is why EV is killed first. The puller will grab EV off the pld/blu immediately as soon as the pld/blu is at the top of the stairs. takes him back to the melee's, and the melee will kill it as fast as they can. (use any 2hrs if you intend too here, i.wings etc, + the 100tp if you bothered with opo-neck.) once the EV is dead, take GK next, as its WS dmg can still really hurt a pld/blu.
once the party has pulled GK off the PLD/BLU, the fight is as good as won. the other 2 AA's + pets will do no considerable dmg to a pld/blu, and his 5 mages will be recovering mp steadily by refresh and ballad, so you now have as much time as you want to kill Gk, no rush.
GK EV now dead, TT not attacking, take your time and kill MR and HM in any order you like, both are very weak when you have 12 ppl hitting them. kill them, rest to full if you are taking no chances, then everyone attacks TT at once. and fights won ^^
the strategy made my fight very very easy,. and TT is 100% certian not to leave the circle unless you attack him.
My party used no 2hrs, except for 1 SAM who died as soon as he used the 1st WS (haha forgi) and when 1 PLD who got hit with EV's spirits within, the backup pld used his 2hr to make sure EV went smoothly (we used pld/nin tanks too) |