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Old 01-13-2008, 11:38 PM   #3 (permalink)
Zempten
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Re: DNC Merit Speculation
Group 1 looks good to me, SE is probably going to throw in Jig Recast just b/c they do random/useless stuff like that.

For Group 2, I'd like the following

Job Trait wise for group 2:

Step Up - "chance your next step will grant an extra finishing move" or "increases stored finishing moves by 1 per upgrade"

Ambidexterity - "Dual Wield - each upgrade decreases delay between weapons by 3%"

Job Ability wise for Group 2:

Vanishing Step - "Dispels target - increase accuracy per upgrade"

Tactical Samba - "Grants extra TP per hit - increase TP recieved by 1% per upgrade"

I throw in Tactical Samba in there b/c it's the only thing left for Samba wise (HP, MP, and Haste already covered). I guess you might say "Why Tactical Samba when there is already Haste Samba?". Well personally I believe Haste Samba works outside the norm meaning it works for PTs that have members that have their haste already capped through gear. Otherwise, I don't see how it benefits the players that don't have it at all. I also see this as a way to throw DNC into say the meele PT for some endgame stuff in that your more effective in a smaller setting. By this I mean, a 18 person Dynamis run vs a 36 person Dynamis run. DNC is just useless in 36 - everything dies too fast for you to accumulate TP to be usable. In a 18 person, your more valuable and can be more useful by increasing your TP gain and maintaining your duties while the meeles can kill a bit faster. This is just one example.

I also decided on Dual Wield just for fun and decided 3% would make it decent enough to be interesting but not broken.

Vanishing Step would be something along the lines of what traditional Dispel DOESN"T work on (most commonly Cerb's stoneskin/Troll's stoneskin). I figured it would be a good way to push DNC in for some endgame stuff but not all. I realize not everything follows this trend in endgame and it's rather selective, but I think we're going to see stuff like this more and more in WOTG endgame stuff as things from TOAU might carry onto WOTG.

Finally, I wanted Step Up b/c you would need alot more TP to keep up with some endgame stuff.

Simply put, I made these up as a way to push DNC in for more endgame scenario. I was thinking about a JT that would allow your Samba/Waltz to carry over to alliance, but I figured BRD's songs don't carry over so why should Sambas. Also I think Waltz should be changed automatically to include your alliance (this shouldn't be meritted at all).




Last edited by Zempten : 01-13-2008 at 11:59 PM.
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