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Old 01-04-2008, 07:25 PM   #66 (permalink)
Necropolis
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Re: BLM/NIN in Exp Party
Originally Posted by Vyuru View Post
Out of curisosity, may have been mentioned earlier.

I know that nin/blm ninjutsu gains a boost from magic attack bonus, what does ninjutsu do as blm/nin?
If you're talking about the damage from the elemental nukes, it's neglible. While it gets boosted by MAB and even INT, it's also based on skill in part. Since a blm/nin's skill will always be capped at half of what it should be the damage isn't really noticible. It's main draw for blms is the resistance down for thier next nuke, which can help lower resistance, but doesn't really up damage either if the blm is correctly geared.

Personally I like BLM/NIN. It has plenty of potential in parties, but unfortunatly it's place is not in PUGs or even most LS parties. It's nice for soloing also to ensure a sleep gets off, it gives a nice INT boost, it allows duel wield wands for the pre-staves levels. If properly played in the correct party setup (including properly geared and mental aware party members) it can be a nice addition. The problem, as stated, is rarely do you get those prerequisites to even attempt going to a party that way. And the truth of the matter is that it doesn't really increase effeciently enough to warrent it's place.

Yes the BLM does more damage, but they also have less MP. So in the end they spend just as much time sitting where as a blm/rdm or blm/whm would get another cast or two off while doing slightly less damage. It won't boost the exp/hr up a noticable amount, and it runs the risk of being dangerous and damage the exp/hr ratio without having a back up heal.

It works, but the only reason I use it is when I am bored with the typical BLM in exp party situations and want to try something else for a while with friends

The reasons I love blm/nin for soloing is that it grants a guaranteed 3 (or 9 post Ni levels) free hits. Given my inventory is always lacking in room, it's nice for blms that don't want to carry a MND build for stoneskin. It works for Newton bats where if you're left with a sliver of life on that bat (that will most likely take stoneskin in 1 hit and resist your sleep) you can get a T2 or T3 nuke off before shadows are down. It works on goldfish in sea (I tanked Jailor of Prudence for quiet a while /nin). I can solo Jailor of Fortitude as /Nin as well. It just isn't effecient enough to be a viable exp party sub, especially in PUGs.

As for a BLM puller. If you're in a party with a BLM post 50 (which I find rare) it's already a slower party. It can be a fun and effective party, don't get me wrong, but it's slower than a typical burn style party. Why would you want to have one of the biggest DDs standing when he should be getting MP? While a quick poison may work, I think it would be much better to send one of the wars back to town to get a level 14 boomerang and tell him to put the bomb core away for a bit. 100 extra MP that the BLM could have can more than make up for the little loss of attack power the war (or any DD) would lose.
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