11-28-2007, 06:21 AM | #54 (permalink) |
| Heir to Odin Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 3,613 Style: My Mood: Thanks: 779 Thanked 335x in 235 Posts Gil: 113,163 Bank: 0 Total Gil: 113,163 Donate | Re: WOTG Starter Information Originally Posted by Ziero | So, just a few things I'd like to add since I didn't see them mentioned here.
Slugs aggro sound, chase slow, lose aggro in water. They're basically like slimey crawlers. Gnoles aggro *sight only* Walked up to a VT with just invis, no sneak/deo, and it didn't even acknowledge me. Dropped it..and they dropped me.
Pieste run fast, can't lose em, dunno what they aggro too just yet.
Grauberg has freaking hippogryphs, unsure if they're Truesight or not, but they are 75-80 mobs. Also a new type of red and green wyvern, aggro to sight as they didn't touch me with invis up.
Skeletons in Gusta/Ronfa and most likely saruta are lvl 40-ish. One of em tried to stun me, but didn't cast any super nukes or AM.
Ruby Quadav and Yag High Priests, the true sight/sound NMs that pop in the present day are normal mobs in the past, and not true anything. Though they are at least 75-80 mobs.
And finally:
Zazarg is just as badassed in the past as he is in the present...though he does have a funny looking head. |
If you're going around Jugner, you will need both sneak and invisible if you wish to avoid detection from Lobison. They are bigger badder Gnoles who stand on their hind legs and hit like a mack truck @ Hundred Fists speed.  |
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