| Re: Awesome testing done on enmity Something I thought I'd point out just to have on the table, though I'm sure most already realize this. It isn't as though a player can cap out on enmity and then just sit pretty on the top of the hate list. Whenever damage is taken or a shadow is lost there is a drop in enmity that has to be compensated for. What I'd really like to see the values for are the drops from losing a shadow or taking X damage.
Also, the blog post has been edited to reflect the fact that the test does not prove that Dispel provides exactly 320 units of enmity, only that 320 units is the non-decaying component of Dispel's enmity.  - |