| Re: Awesome testing done on enmity Provoke Initial Test Results
Dispel x 5 > Initial Provoke > Dispel x 4
Provoke > Dispel x 4 for ~9 sec (does not fit with Hypothesis A; should be 6 sec)
Provoke > Dispel x 3 for ~15 sec
Provoke > Dispel x 2 for ~21 sec (does not fit with Hypothesis A or C; should be 18 sec)
Provoke > Dispel x 1 for ~27 sec Given: Fully Decayed Dispel = 320 Units of Non-Decaying Hate or final Hate/Enmity Units (fHU)
1600 HU > Initial Provoke > 1280 HU Given: Fully Decayed Blind = 1 fHU
Provoke x 3 > Blind x 3 > Provoke x 2 > Blind x 2 > Provoke x 1 > Blind x 1
Blind was used before Provoke, so the person who had the highest HU before HU became equal keeps hate.
Fully Decayed Provoke = 1 HU Hypothesis A:
Provoke = 1500 initial Hate Units (iHU) which decay at a rate of 150 HU every 3 sec down to 1 final Hate Unit (fHU) Hypothesis B:
Provoke = 1500 iHU which decay after 3 sec at a rate of 166.67 HU every 3 sec down to 1 fHU Hypothesis C:
Provoke = 1400 iHU which decay after 6 sec at a rate of 200 HU every 3 sec down to 1 fHU
Hypothesis B holds against all of my initial data, but I plan to do some more testing now that I have some ideas to test more thoroughly. Check back later this week for more results.
Does anyone else see how easily Dispel can be abused?
Can anyone think of a better acronym for Hate/Enmity Units than HU?
Note: '>' symbol should be read as greater than Comment: When I zone Ryoii out while she still has hate, claim is lost on the enemy, but Nonomii maintains hate. Using this, I was able to get Provoke+Claim > 1600 HU (5 Dispel). I'll work to figure out exactly how much HU claim provides once I figure out exactly how Provoke works. I believe Claim has a fHU of 0. Last edited by Ryoii/Nonomii : 11-08-2007 at 06:31 AM. Reason: changed to using HU as the acronym for Hate Units |